Ashley: no, no seams. There were never any. But two things:
1. ['player' starts off floating like this:] (edit: this was my bad)
<img src="https://dl.dropbox.com/u/28087823/Construct%20Examples/pixel-perfect%20engine%20with%20loops%20-%20no%20slope/platform%20floating.jpg" border="0" />
2. 'player' can't get past this narrow corridor, is obstructed by the ceiling. Everything is laid out according to a 25x25px grid, so 'player' ought to be able to just squeeze through there.
<img src="https://dl.dropbox.com/u/28087823/Construct%20Examples/pixel-perfect%20engine%20with%20loops%20-%20no%20slope/platformobstructed.jpg" border="0" />
It *can* apparently be fixed by making the bounding box one pixel shorter vertically, ending up with a 25x24px bounding box for a 25x25px sprite. But the same problem exists horizontally: 'player' can't squeeze through vertical corridors 25px wide, like so:
<img src="https://dl.dropbox.com/u/28087823/Construct%20Examples/pixel-perfect%20engine%20with%20loops%20-%20no%20slope/platform%20floating2.jpg" border="0" />
Which you'd argue can be fixed by making the bounding box one pixel shorter lengthwise. But it can't, because if I do that, then this happens: (one pixel gap)
<img src="https://dl.dropbox.com/u/28087823/Construct%20Examples/pixel-perfect%20engine%20with%20loops%20-%20no%20slope/platform%20pixel%20vertical.jpg" border="0" />
Is this reproducible? Should I file a bug report? I'm fine with making a complicated engine that's tailor-made for my needs, I don't want to pile more work on your shoulders.