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  • I believe it uses requestAnimation frame. As the scirramark test queries for support for it when you run the test. I believe I also saw it somewhere I the documentation. The thing you need to watch out for in some isntances is that IE does not support webGL and IE is the underlying rendering engine for Native windows 8 apps. A good resource for Windows 8 specific questions as well is thehen as he has already published to the Windows store and done work on optimization around it as well as written the Windows 8 Plugin.

    On a side note the above was not meant to be rude or harsh, just pointing out that the goal here is to help them decide what to focus on by voting for what you want, not to bash what others want to see, if they vote for something you don't feel is important.

    lemo Stating that you think something that you have never had to use is the laziest way to do something is pretty irrelevant. Your statement does not have any bearing on how useful debugging is, only on your lack of experience with it. Debugging is how you find bugs. Make sense, the name says it all. Can't figure out why something in your physics isn't quite right, look at the output of the calculations in the debugger. Can figure out where a variable is being set in your 30+ event sheets with 1000's of events, set a global watch on the variable and step through the code to watch where the variable changes.

    There are millions of reasons that a debugger would actually make all the other features easier to implement as well as easier to troubleshoot when something doesn't work. How many times a day do we get someone saying check my capx because I can figure out why X or Y is happening. A debugger is the way to best hunt down and troubleshoot these issues.

    The number one feature of the best developer tools is their debugging capabilities. Writing code is easy, figuring out where it's not working and why is hard. Saying that debugging is lazy is like saying that having a mechanic fix your car is the laziest way to maintain your car.

    I am not trying to be mean, but making a blanket statement about debugging while having zero experience with it and hence no context around the statement does not help the statement at all. Feel free to express what you feel is the feature you would want them to work on next, but try to avoid making unqualified bashes on the features that others may want. It does not add anything of use to the conversation.

    I have spent the past 10 years working as a developer at a very large software company and without debuggers 90% of the bugs or other issues you find in very day software would never get fixed.

    If you write it correctly the first time you don't need a debugger is also a very skewed statement. Someone who wants to divide by zero can write the code for it correctly very easily, that doesn't mean that trying to do it won't crash the application. There are many ways to do something the "right way" that will still cause problems elsewhere. You can write code just fine to bring images and resources into your game, but if you are getting out of memory exceptions, you may want to find out what object is using all the memory in your game. These are just a couple of ways that writing something the right way does not avoid the issue.

    Anyway, sorry for the long rant. The right way to promote the idea you want them to focus on is not to bash the others, especially you have no experience with them.

    Joannesalfa No need to bring the negativity from another thread in here. Every person that brings it up actually helps your cause.

  • Tobye If you use the pick by UID option you can access the specific object that the UID refers to and all it's variables in that same event, just use sub events within that event.

  • The transparent area of your 40% off spring sale banner is clickable causing issues when folks try to click the submit button in the forums as it often falls into that transparent area... Just wanted to give you a heads up... this happens to me in IE. Ashley, Tom

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  • Aasmund I am at work right now, will have to wait till tonight. To get the . to work you need to first add instance variable to your money object, the same way you add behaviors. In the properties pain for your money object, click on add instance variable. Create one called value. On your character create an instance variable called currentMoney. Or just create a global variable called currentMoney. Then in your event when the player collides with the object just do the code like I have above, system add moneyObject.value to currentMoney. Then destroy the money object so you don't keep adding it over and over while the player is colliding with it.

  • There are also pick by UID actions as well.

  • Sprite.uid

  • You could just use an instance variable on your money object, have the player sprite check the value stored in it and then add that number to whatever variable holds the users current money total in the same event that is used to have the player pick up the object.

    For example:

    On player collision with money object - add moneyobject.value to player.currentmoney

  • Constryct doesn't take 3D the engine is 2D. It uses html5, and the canvas object. 3D is an emerging tech for html5 but currently not realistic for support on a 2D engine.

  • damainman Any chance you can share a sample capx with your wall slide methodology? I have wall jumping but am very interested in the slide mechanics...

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BluePhaze

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