RangerJim's Recent Forum Activity

  • Don't think of the walls as walls.

    Think of them as Bullets and use the bullet behavior on them.

  • Asmodeus - I always use OTHER. It is just the simplest.

    episuarez - I agree that Bitbucket COULD close (not likely since they are owned by Atlassian), but this is a very easy to use service and most developers using Construct 2 are not experienced software developers.

    I have been doing software development for a long, LONG time and I am actually bringing BitBucket in house (the take home version is called STASH) for our development teams where I work now.

    And as thehen stated very well, the intrinsic nature of Git is that there are several copies of the repository in several places at once.

  • So I've been trying to figure out a way for the Physics object that is associated with the Metaball to be destroyed along with the Metaball.

    If I put them in a container together, I get a weird freeze action when the first one is destroyed. The same thing happens if I select the physics object by the id property of the Metaball and destroy it as well.

    Though the temporary freeze is kinda cool, it is not what I am looking for.

    Any thoughts?

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  • Very Nice!

  • This gave me awesome chills and some more awesome ideas.

  • When           Wednesday, March 6, 2013

    6:15pm- 8:15pm

    Where           YetiZen Innovation Lab

    540 Howard Street, San Francisco, CA

    Click here to register and learn more about the event:

    http://www.meetup.com/Ludei-HTML5MobileGames/events/103165642/

    Thanks Ed.

    Bummer, I have a Cub Scout Leadership meeting at that time.

    Maybe next time...

    What is the meetup group called?

  • firebelly

    Where is the meetup? I am on meetup and live in the bay area too

    I would be interested in a game development meetup.

  • Kyatric's Asteroid Tutorial is a great way to learn how to do high scores...

  • You can PIN the objects together after positioning them at the correct image point and angle.

    The Pin behavior allow you to select the mode: Position & angle, Position only, angle only, Rope style or Bar style.

    When I have a composite object that has specific I include all objects in a container, then create the base object - which creates all the others, then position them and angle them and pin them.

  • I know this is all very subjective and is a fundamental part of how tower defense games differentiate themselves from one another, but I was wondering if there are any good resources out there that helps define cost structures for turrets, points for enemy kills, upgrades, etc...?

  • Doesn't the existing TargetUID expression do what you need?

    For 2), if you unacquire target then use the acquire target action and pick an object within range, it should switch to targeting that object instead.

    GRRRRRR....

    Now I feel foolish. I even saw that TargetUID last night but it did not register in my tired brain.

    Thanks Ashley

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RangerJim

Member since 20 Dec, 2012

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