NN81's Recent Forum Activity

  • append a capx is better thing

  • Sprite (enemy) got variable X, and when he died this value should go to Global Variable Y.

    Is it possible?

    Thanks!

    when enemy die -> system action set GlobalVariableY to enemy.variableX value

  • >

    > > Hey, I have a simple question.

    > > It's possible to make an bot on twitter that tweets variable of my game in construct 2?

    > >

    > > Exemple : If HumanName variable = "Chara", I want that the bot tweet "Welcome to Chara on brOKtale !" ?

    > >

    > maybe this can helpyou

    > how-do-i-get-text-objects-to-display-simple-variables_t162522

    >

    Hey, thanks for your answer.

    I know how to set the name of the player in a variable, but I want that a twitter account tweet something like " "Welcome "&HumanName "

    you mean "Twitter" the social network?

  • > marcinkowski due to your sprite/text sizes and origin points you can put in the formula 20,30 or value you need to set position

    >

    NN81

    sorry man it's now working, maybye it's working for You because you did "on start of layout" In my case it's: "Every Tick" and this values moves with pathfinder

    Can you add a .capx?

  • Hey, I have a simple question.

    It's possible to make an bot on twitter that tweets variable of my game in construct 2?

    Exemple : If HumanName variable = "Chara", I want that the bot tweet "Welcome to Chara on brOKtale !" ?

    maybe this can helpyou

  • marcinkowski due to your sprite/text sizes and origin points you can put in the formula 20,30 or value you need to set position

  • >

    > what about 2 image points under and above enemy sprite and spawn text at those points instead a complicate formula?

    >

    no f. way because they will rotate with object and spawnupside down

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  • Hye, im a newbie in game developing. So, to make it short, i'm making a 2D platform game that add a little gamification value in it, so i'm trying to make that, if player have collected all the items, then they can continue next level. For example, they have to collect a,b,c, and d to proceed but they only have a,b and c, so they can't go next level. I wanted to make a pop up that shows what they have collected. I've tried looking up for tutorials, but i didn't bump into one.

    you can easily do this with variables and conditions event

  • 99Instances2Go

    brunopalermo

    Guys help!

    This formula makes the text appear under the Object and that is good. How to make the second text appear on the other side?

    what about 2 image points under and above enemy sprite and spawn text at those points instead a complicate formula?

  • Two Tile Maps, one with a solid behavior for walls, one without a solid behavior for floors.

    i suggest you to make an invisible little sprite call him Spawn then clone it a dozen of times, and place them around your map at wher you wish to spawn points for your enemys. then when you want to spawn programm events something like spawn enemy random "spawn object x,y"

  • hhi, im curious, how have you programmed tiles sprites? each diffrente from other or one single sprite with diffrent frames for tiles or tilemap?

  • try with bullet or sine behavior

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NN81

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