NN81's Recent Forum Activity

  • if with Crosswalk works, maybe it is not a R247 bug.. maybe some incompatibility with Phonegap? have you try with Cordova CLI?

  • 1. insert a condition: if GlobalVar <0 set GlobalVar to 0

    2. yes you can but i need to know more details about it

  • dop2000 performance i mean, obviously depends on the game, that in general every level requires something new assets ecc..

    so Zion, unless you want to do 100 similar/equal levels, using more layouts is the wiser choice.

  • best platform for what? for selling?

  • both options, but for best performance i think is better 100 layouts for 100levels

  • Hey..

    I made that when a Player collides with walls to the left or right, his Platform X and Y vectors are turned to 0 ( which makes him slide down slowly ), and when hit jump, his vectors are just returned to normal..

    But now I need some sort of collision to make him do that on certain types of walls, and not any wall..

    just made another sprite wall with solid behavior that don't do anithing in events conditions when you collide with them.

  • I love the speed in which you can create a working APK to test on a phone, but when installed it runs very jittery, it lags, slows down etc. The app runs perfectly on remote preview, there are no optimisation issues. I am exporting/building using built in debug APK option on C3.

    This same problem was reported here some months ago https://www.scirra.com/forum/cordova-stuttering-on-android_t191976?&start=20&hilit=debug+apk The fix was to give the option to create android and ios builds separately. However, I am using just the android option but experiencing the exact same slow down/lag in the APK when running on my phone.

    Why does the Debug APK run like this, it makes my game unplayable. Is there something I can change?

    Is there a different method for building an APK that I can test on my android device (one that is quick like the built in C3 export option). The only other build program I have experience with is Intel XDK but the build function is no longer available.

    Any recommendations greatly appreciated

    you can build easily with Cordova CLI, it's not complicated when you realize how they work, and for "debug apk" versions is even more easy then "signed" apks

  • Hello everyone!

    Now I know how to do Wall Jumps, but can't find a solution how to wall jump on certain types of walls.

    For example, if I have two walls, one made out of rock, and one made out of metal. I want to be able to wall jump only on the rock wall.

    Anyone knows the solution?

    Tnx in advance.

    hi, need to know how did wall jump mechanic exactly, can you append a sample .capx?

  • you have a Mac PC with YosemiteOS but C2 run only on Windows, so let me understand, if you want to export for Mac from a Windows PC, via nw.js, i suggest to you use C3 directly from your Mac and export your nw.js game. Otherwise, always C3, from windows PC export via ".zip" file that don't affect files permissions, then copy and extract this zip into your Mac.

    from what i have understand, export from Windows PC, from C2 for Mac it's impossible.

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  • Everything is absolutely fine when zoom in editor is set to 100%. Problems happens when I try to scale up or down, or when I 'publish' game in browsers.

    expirebox.com/download/7058db5bfa57700d4eec5577801e010b.html

    i think your problem is abuse "tiled backgroungd" for single sprites, here the capx correct

    https://drive.google.com/open?id=0BwNG7 ... W9RNk9wNmc

  • something like this?

    Subscribe to Construct videos now
  • Hi! I just want to share with you what I'm working on, I know it's not an original game but I'm doing this for fun and it's a way for me to practice and learn.

    Video1

    Video2

    My initial idea was to make all the assets from 0 in HD, and only make the first level playable.

    I hope I can complete it.

    Thank you!

    ripped assets?

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NN81

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