NN81's Recent Forum Activity

  • SnipG

    OMG, thank you so much! You saved me from the insanity!!!

    I have spent the last 4 hours installing android USB drivers on 2 laptops, configuring USB debugging, collecting logs...

    I knew the solution would be something very simple and very stupid and was right.

    I tried "On any touch start", "Is in touch" and "Is touching object", but my phone needed "On touch end"!

    Oddly, requesting fullscreen after "On any touch start" works in other browsers, in Scirra Arcade, and apparently on other phones, but not on mine.

    Phew... I can sleep now.

    Thank you again!

    NN81, big thanks to you too!

    No prob, im glad if you solve. Aniway i still not understand why on my smartphone everithing work fine..

  • Touch->On any touch start : Browser->Request Fullscreen does not work, but - On tap "object" works just fine.

    And why in my smartphone work?

  • Thanks NN81 for testing!

    But it still makes zero sense to me...

    Why full screen is not working in new projects on all my 3 phones, with different Chrome versions, android versions, different google accounts etc?

    Why does it still work fine in old projects? On the same phones!

    I think I'm going crazy...

    Really i dont have idea..

    Just a stupid thing, have you tried clear browser cache too?

  • Arcade link works for me too. But it probably runs in an iframe and there is a lot of stuff wrapped around it. So it doesn't help me...

    Have you tried this link? Does it work for you?

    http://doptrix.com/C2/fullscreen/

    If it gives you "not found" page, type the url exactly as it is here, it's case sensitive and should end with "/"

    Does it work when you preview capx from C2 over wifi on your mobile?

    oooooooook, yes now work, perfect fullscrenne on my smartphone, tested both on chrome app (ver50) and default browser. Huawey y560 android 5.1

  • dop2000

    on scirra Arcade work fine from my smartphone

    https://www.scirra.com/arcade/other-gam ... reen-22704

  • Demo:

    http://doptrix.com/C2/fullscreen/

    CAPX:

    http://doptrix.com/C2/fullscreen/fullscreen.capx

    on my smartphone demo page tell me "Not Found", from PC work fine..

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  • Yes, on 3 different phones.

    My old project still works fine (goes fullscreen) on all 3.

    can you up it in scirra arcade to do a test on my smartphone?

  • Yes, it works in nw,js

    But I need it to work in my mobile browser.

    have you tried in other mobile devices?

  • For some reason I can't request full screen in my new projects.

    It still works in my old projects, but not in new.

    I create a blank project, add one event:

    Touch->On any touch start : Browser->Request Fullscreen

    And it goes full screen on PC, but doesn't work in Chrome on my android phone!

    The solution is probably really simple, but I can't find it...

    have you tried nw.js export isntead of html5?

  • you are wrong something.. Gamepad0 is the first gamepad connected, Gamepad1 the second ecc.

    NOT Gamepad1 the first, Gamepad2 the second.

    see this

    "Multiple gamepad devices can be connected to a single computer. To differentiate between them, most actions, conditions and expressions in the Gamepad object also take a Gamepad parameter. This is a zero-based index of the controller. For example, 0 identifies the first controller, 1 identifies the second, and so on..."

  • >

    > i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

    >

    You are making the assets and music for someone else? Or are you going to be making the jrpg in C2 yourself?

    All by myself. Your prototype is wonderful

  • Hi guys. I have a very fast object colliding on tìa box...but it will NOT stop exactly on collision...I tried many ways..alsys unprecise

    here is the file ( on facbook) : https://lookaside.fbsbx.com/file/not%20 ... P9ZxXr_4aE

    how can I solve that with the 8way behavior ? ..I guess...maybe bcause the object is very fast...but I need it like that

    thanks

    hi,

    are you using R248 that does some fixes on 8dir behavior collision?

    can you apply solid behaviour at Sprite1?

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NN81

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