NN81's Recent Forum Activity

  • i prefer Japan RPG's like first Final Fantasy games, instead of "baldur's gate" or "diablo" style.

    im working hard on concept, like growht curve of heroes and various parameters for players, enemies and items, skills and magics.

    the layout of battles is based on this, at red boxes i ping enemies sprites, heroes at blue boxes, and background changed due to map zone

    for text im using "spritefont" object type with customized sprite text

  • UPDATE #2:

    Hello guys,

    here are a few new informations about the game:

    - we now have a website with a Emailnewsletter. Subscribe for special news as fast as possible.

    - there are new mechanics: You place boxes with holding left click. Bigger or more important boxes take longer than just a normal wood box (screenshoot next time)

    - you can switch between 3 diffrent modes while playing: more moving speed, more plcaing speed, live regenerating

    - i included the animations into the game with the collision boxes and many (really many) imagepoints

    IF you want more detailed news subscribe the newsletter.

    Thank you a lot

    Your Stonepunsh Studio Team

    A Screenshoot (the light looks just cause of the gif recorder like this...)

    Well done, I recommend using only the torch light. Two lights are too many

  • [tube]

    Subscribe to Construct videos now
    [/tube]

    Edit:

    Darn it didn't work

    Also, kind of answers the question of why it's not allowed.

    <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    i really don't understand why can link a preview youtube in comments <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

  • I think it only works in the tutorials though, not in the forums.

    but.. why

  • Hi guys,

    is there a code or a way to publish youtube preview inside a topic on the forum??

    UP

  • Hi guys,

    is there a code or a way to publish youtube preview inside a topic on the forum??

  • > here a little clip of my BS still under heavy working

    > https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

    >

    The music is perfect for a classic RPG! ha, you say you made the music and sounds yourself?

    Yes, but this one is a Cc0 asset, isnt mine. I need very long time to make music like this

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  • here a little clip of my BS still under heavy working

    https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

  • Sure because you are moving sprite with event not with simulate right of platform behavior.your situation is egual to have platform bevior disabled

  • If you want a wall use sprites with solid behavior not tilemap

  • thankx I use last version...

    Try applyng solid behavior at sprite1

  • Hi can anyone help me with this?

    When I press the right cursor the sprite hits the wall and moves down, I want to avoid this, I do not want the sprite to move down or in any direction, I just want it to stop.

    In addition, the sprite vibrates when hitting the tilemap object.

    Does anyone know how this can be solved ?.

    - With the right cursor pressed, avoid that the sprite does not move automatically when hitting the wall.

    - Those annoying vibrations.

    im not understand what you 're tryng to do, first of all, your platform behavior is all set to 0, so it's useless.

    you can remove it (the platform behavior) and pressing right, your sprite go to the right equally.

    without colliding with the tilemap as it is right that it is normally.

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NN81

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