NN81's Recent Forum Activity

  • Hello!

    When my application starts, the sounds of other phone applications disappear. At the same time my application continues to sound.

    Cocoon Canvas+ build for Android

    Any ideas?

    sorry, but is not it normal?

  • NN81 got it, thanks!

    of course it's just a tip, much depends on how you programmed it all, if you can not solve, post a .capx which is much simpler to help you

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  • I haven't been here long, but in the short time I've been here, I've noticed some very helpful people on the forums who are very willing to share their knowledge. One of the people I've seen going out of their way to be helpful is NN81

    People like that are what make forums succeed. So, congratulations to those, helpful people.

    much appreciated but i think are lot of better pro people that be worth here.

    I am the last arrived and still a beginner.

    I'm just a little active lately on the forum, that's all

  • hello i am trying to make my character able to push boxes but everything iv tried does not seem to work..........

    here is my capx file

    if someone could PLEASE make it so my character is able to push boxes properly and comment on the coding how and why it works id truly appreciate it!

    https://www.dropbox.com/s/nfetqyi755r6z ... .capx?dl=0

    i made this .capx for you, take a inspiration and examine how work, i have made a overlap area pinged to player sprite that change frame toabort collision or you can even pull the box. look the platform default controls disabled for box sprite too.

    https://drive.google.com/open?id=1U2-4y ... LBUgVTniTd

  • I have a Loop that Repeats choose (1, 2, 3) times when a boolean is true. Problem is the loop repeats forever, even with the Trigger Once event.

    How would I make a loop happen 1, 2, or 3 times (choosing randomly) and don't repeat more than the chosen times. If chooses 3 times, event will happen 3 times then stop.

    when the boolean is true set it to false.

  • hello i am trying to make my character able to push boxes but everything iv tried does not seem to work..........

    here is my capx file

    if someone could PLEASE make it so my character is able to push boxes properly and comment on the coding how and why it works id truly appreciate it!

    https://www.dropbox.com/s/nfetqyi755r6z ... .capx?dl=0

    link is bad pasted, not working..

  • I think it depends on a lot of things. What type of game you're making, target audience, is there any mechanic that requires 3D etc etc...

    that is clear, but maybe I explained the question badly..

    in a game with the same feasibility, having to choose between one and the other, what graphic style would you choose, and why? pros and cons?

    I'm not speak just about aesthetics, but also, for example, the difficulty of animating a mesh rather than a sprite, etc

  • I know that there aren't two things to compare.. they belong to two different ages..

    but I would be very interested in knowing your opinion about it.

    What graphic style would you use for your game by forcefully choosing between pixelart and 3D? and why? such pros and cons?

  • > Sorry but I don't use cocoon, i always use cordova+crosswalk

    >

    you wrap your game with intel xdk ? i use intel too but the apk exported is too big

    xdk is deprecated, i use Cordova CLI to build android apk.

    anyway, try also changing resolution in 16:9, i think this white band problem could be the NON 16:9 resolution fit-screen, just change all at 960x540, then export and rebuild apk for a quick test

  • Sorry but I don't use cocoon, i always use cordova+crosswalk

  • the layout size is the same : 960.640. but before i never get that problem. i heard that something wrong in canvas + . because i use canvas + in cocoon.io to build my game

    so.. try without canvas+

  • hi and thank you for reply this is the screenshot of my settings :

    ok, first of all i suggest you to use always true 16:9 resolutions, you are using 960x640, this isn't correct 16:9 resolution, better if you use 960x540 or another from these

    https://pacoup.com/2011/06/12/list-of-t ... solutions/

    most of today's devices work on 16:9 resolutions, with some tablets exception that still work on 4:3 or similar, but are a minority.

    please post also a screen of you layout when i can see layout size too, and how you manage window content

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NN81

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