NN81's Recent Forum Activity

  • So you have 1000 frames with different heads? Why don't you split them into 100 different sprites with 10 heads each?

    Keep all these sprites on a separate (unused) layout, so that they are not loaded automatically.

    Add all 100 sprites to a family, say "HeadFamily".

    Then on start of your game layout create an instance of the sprite with the head you need.

    For example:

    System Create Head58

    HeadFamily Set animation frame 3

    This way only one sprite with 10 frames will be loaded into memory.

    I understand well the question only when I read your answers

  • i mean something more like this

    ok!

    not many plugins for C3 i think..

  • NN81 Do you know how or where I'm meant to implement that? As far as I can see, it's just a bunch of code without any instructions of where I need to put it. Sorry for the hassle.

    What I ended up doing was adding the browser plugin to my game and giving the back button a function. This meant when a player pressed it, it didn't close the program.

    I think you have to edit some file before building apk, if you google i think you'll find something more specific about to do it.

  • How big are those pictures? Color depht? You can set png8 from image editor and crop canvas too. Because when expoer C2 build tezturesheets of 2048 px so many you done to put inside one is better

  • from frames you can make a video instead of a 1000images-sprite, otherwise you can edit images in bundle lowing resolution (decrease MB but you have to scale in in-game) and decreasing color palette (but those metod you can lost graphic detail..).

    i think video at 20fps is better choice in those cases.

  • on my PC (i5 quadcore, 8GB Ram) C2 take 12s to run (no ssd) and with nw.js installed and windows defender DISABLED.

    i don't know if have many plugins installed can slow the boot time because i don't use plugins.

  • NN81

    Not the exact solution in my case but I appreciate the reply.

    sorry my bad english understanding, many times y reply just for up and/or give visibilty on some threads

  • Interesting to read: (would this be possible with C2 or C3?)

    http://www.eurogamer.net/articles/2017- ... -nes-games

    [quote:2d9osx71]"Once you start getting more modern than the NES, stuff like the Super Nintendo, it becomes way, way more complicated for a single person to tackle everything," Hanley says. "I think the NES is sort of right on the cusp of one person actually being able to develop all aspects of a game in a reasonable amount of time."

    [quote:2d9osx71]In February 2017, Tomas Guinan, from Truro, Canada, decided to try making his own. Guinan experimented with NES ROMs and localisation in the '90s - even going as far as to singlehandedly translate The Glory of Heracles 2 - so he already had some knowledge of the system's innards. Plus he wanted a unique portfolio piece to help him break into game development as a career. Three months later, he'd made Eskimo Bob, a 2D platformer designed for the NES.

    thanks to share this nice article, i fully agree with this:

    "Because it has some pretty strict limitations that you have to follow, people are being really creative on what they can do to make things look as good as they can," Hanley says. The best homebrews straddle the cutting edge of NES tech and redefine what's possible with 8-bit sprites, sounds and scrolling."

  • Is that something I can find? Something someone can easily make?

    i t hink you can use "set color" fx, and change it's parameter from event action

  • Does anyone know how to disable the back button on an Android mobile game?

    In the past, when I pressed it a message popped up asking me if I wanted to close the app. I believe this was with CocoonJS, however I'm now using Cordova.

    Now, when I press it, the game instantly closes without any notifications. I'm building a game that requires the player pass the phone to another player, and on occasion, with my phone (Samsung Note) a player can press the back button by mistake. If they press any other button, including the power button, the game remains open. The back button, however, as I said, closes it, and when you open it again, it starts from the beginning.

    Any ideas?

    if you use Cordova then you should try this

    https://cordova.apache.org/docs/it/5.4. ... utton.html

  • Has anyone else experienced this? Overtime, while using C2 everything slows down. Initially dialogs open within a second, eventually it is 5-6 seconds. This is any dialog, editing a sprite, variable, adding action, and so forth.

    I have to reboot my computer to gain the speed back. It does not appear to be CAPX related (happens across them all that I try. when the slow downs kick in, all capx's suffer). Once C2 slows down, it is permenant until I reboot. Even re-opening C2 does not fix it. When the slow down occurs, C2 takes a VERY long time to open compared to when it is not slowed down.

    System specs:

    Latest Stable C2

    6700k CPU

    32 GB Ram

    Latest Win10

    SSD

    Any ideas?

    Worth noting, all resources are under no load. CPU, Disk, Network, etc is typically 0-10%. Nothing is draining resources from an overall hardware perspective.

    try to format your pc then re-install everithing and possibly keep uptodated your HWdrivers, that problem seems to me something OS-dependent

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  • Is there a way to keep the cursor in the layout. I'm making something like a point and click game and if I overshoot I'm clicking outside the layout on to program icons and opening them up.

    Thank you in advance as always...

    i think you can "bound to layout" the mouse cursor using plugin like this

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NN81

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