czar's Recent Forum Activity

  • You forgot to shake your head

  • I certainly am. If you want to troll and clown around find somewhere else to do it.   <img src="smileys/smiley21.gif" border="0" align="middle" />

  • Wow, you certainly know how to bring the best out of people. I am glad you are the minority around here.

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  • CEO your latest response is rather uncalled for. There is no need for that kind of reaction.

  • I agree with Lof that is what I do also

  • That is looking very nice. Have you got a playeable version set up for us to try?

  • CEO Dropbox is hardly non-reputable. A capx is not going introduce malware into your system. You are being way too paranoid.

    I have downloaded the megaman capx and it is a great and wonderful that BACLog made it available. I would say that asking someone to make a tutorial is a big ask. Time to get in a learn from the examples available.

  • Our App is an educational game, Steve Storm and the Tables of Doom, it is a $1.99 app with no in game purchases. It has no been out 2 months and we have sold around 600 a month. Sales have now slowed down to about 10 a day. This was a relatively expensive project and we will in no way directly recoop costs. In our situation the app was also a branding exercise and we can hopefully gain indirect customers.

    I would not spend such a large amount of money again. In my opinion app sales and the inability for non-free apps to earn back costs is a major problem. If we make another app it would have be significantly cheaper to make and much more thought needs to go in to monetizing within the app. I have some clear ideas about what I would like to do in that regard. Even a cheap to produce application is expensive if you create it in a business environment, I am not talking about hobby developers. If you cost the time and effort a simple app quickly costs many thousands of dollars. You need to sell a lot at $0.99 to earn that back.

    Because of the significant development costs and the extremely low return developers are not likely to create the kind of apps I would like to see.

  • Whiteclaws, I believe this was the original one

    dropbox.com/s/wosoblc9vu8nn5i/SNakeCapx.capx

    and this is a later version

    Parkaboy

    dropbox.com/s/tugff4fzju4m4oz/SnakeGameLater.capx

  • the links seem to be broken

  • BluePhaze yes, I guess by today's standards I probably would class arcade games as casual games.

    I believe the definitions are vague enough to have certain games fall into either side, depending on your view point. e.g., someone who was really into Space Invaders may argue that the tactics, fast reactions and skill required precludes it from being a casual game. I would suggest that is incorrect and that most arcade games could be considered casual games.

    Anyway, I don't think this discussion helps Ubie Land any. :)

  • sqiddster I guess the question would then be what is your definition of a casual game. Would you agree with the Wiki entry? And if so do you feel Ubie land falls into that category as defined by the wiki entry?

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czar

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