czar's Recent Forum Activity

  • Well I guess we will need to agree to disagree on that one as it is quite clearly demonstrably a change in construct. One version works, one doesn't, nothing random about it. M

  • HI Ashley,

    I have reverted to an older version of construct 317.2. I exported and when the game starts the following info is written to the console./

    [C3 runtime] Hosted in DOM, rendering with WebGL 1 [ANGLE (Intel, Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll)] (standard compositing)

    I hope that helps.

    edit:

    I have also found this thread to which you have replied to so it seems you are aware of the issue. I hope you can fix the compatibility problem.

    pullanswer.com/questions/no-webgl1-support-in-r327

  • Hi Ashley,

    I disagree that it is a simple graphic driver issue. Older version of C3 it is fine, latest version not fine, everything the same except the C3 version. The game is being used on hundreds of computers within our business and I install the new version and all of the remaining windows 7 computers fail. But only on Chrome - try it with firefox it is fine.

    I believe the older version of C3 was able to drop acquire a webgl render and the latest version is no longer doing it the same way.

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  • A C3 game that we have been using was recently updated and recompiled using teh latest Construct 3 editor. I believe something has changed in a recent version of C3 that is causing the the following error

    Error: failed to acquire a renderer - check WebGL or WebGPU is supported

    This happens on Windows 7 computers using recent Chrome. The same computer running Firefox does not have this error.

    If I put back an export done with an earlier version of Construct I do not have this problem.

    1. What can I change in the code to work around this problem?

    2. How do I let the developers know to see if they can fix C3?

  • Stevie2014 Rebelstar is probably my all time fave game. The tactical squad based game just blew my mind. I have attempted recreating it 2-3 times. Once reasonably successful. I was going to make it it with C2 but I ran into some simple problems that I wasn't able to adequately resolve. While I love C2 it can be a pain to use when your project increases in size.

    My suggestion make a proof of concept first. i.e.,

    spread out a few soldiers vs robots. Can you make the soldiers move? Can you finish a "turn" and have the robots do their action? Can you create opportunity fire.

    If you have those fundamentals then the rest is easier.

  • AllanR and fisholith those are some awesome code examples. I have to go and read up on pickedcount I am not aware of that one.

    Thank you very much for your time and effort. I was not getting anywhere fast yesterday and now I have two great examples to learn from and utilise in my program.

    Fisholith your commented code is very nice. I haven't stepped through it yet to figure out how it works.

  • I am trying to make a system where the user drags a block to a spot between number of blocks in a row.

    The other blocks need to move apart to make room for the incoming block.

    My capx is sort of working. The problem is that the blocks start of overlap and I cannot figure out how to keep them apart in an elegant manner. I would really appreciate it if someone could take a look and help me get it working.

    Here is the capx

    https://www.dropbox.com/s/d2lp8ebtnjntg ... .capx?dl=0

  • I also couldn't get the auto signing working from within cocoon.io . The help with their site is inadequate to say the least. Especially when you also have to battle Apple's awful processes, it is just a nightmare. I found it much easier to sign android using jarsigner and xcode (POS) for ios

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    I would prefer to continue with Construct as I have over two years experience in using it. If Scirra bring out a much better IDE, with proper debugging and just improved ease of use then they would be onto an even bigger winner. Looking at godot I suspect that it would have a steeper learning curve than C2 does.

    Kyatric I mentioned previously that C2 code doesn't always do what you expect. I wasn't suggesting that they were necessarily bugs more a case of that the flow of code is not always intuitive leading to weird side affects. If I come across a situation again I will see if I can post an example.

    Unless they have added resources to producing C3 then I believe it will take years to complete.

    C2 is an amazing application, but it certainly has a few elements that cause a great deal of frustration. Having just finished my third large c2 project I think my main beef is the primitive IDE.

    The main bug bears are Bug Fixing - lack of tools and almost useless breakpoints

    Searching through the code is a nightmare.

    Also sometimes the code doesn't do what you expect it to do which require strange workarounds.

    Anyway I hope they open up C3 to alpha and beta feedback. Soon

  • Ok thanks for the clarification. Because our workstations are used in a closed environment there has been no pressure to replace agiong XP machines as they still run our 1500+ app software suite at full speed. I think I will warn our managers that the day has arrived.

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czar

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