czar's Recent Forum Activity

  • Thanks for the links The built in pathfinding was starting to do my head in with cutting corners etc - I will check out the easystar alternative.

  • mattb

    CHeers, I will follow up those links.

    My next experiement is implementing the turn sequence and making the enemy make smart moves. I have a few mechanics in mind which will mean the enemy is going to put more resources into responding to significant threats.

  • I finally started on my re-make of Rebelstar. Rebelstar is my all time favourite strategy game from the era of micro PCs. It was the fore-runner of XCOM and Lasersquad.

    So far:

    1. graphics mostly sorted

    2. Solid layers done

    3. Path finding all working.

    4. I have started an initial implementation of the turnbased system. Each unit starts with a certain amount of "time". The actions cost time. I have worked out how I will do the enemy AI, I think it will be good enough to make a challenging game.

    I intend to release the source when it is a bit further along. I will start a thread in the "work in progress" forum.

  • If you are going to work as a team I wold suggest not using capx but instead save as a project - so you get the whole directory structure.

    Then I would use something like dropbox.

    There will still be limitations but it would now be feasible for two people to be working on different levels while someone else is coding the game logic. If everyone saves their files into the dropbox then it would be feasible to work as a team.

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  • yes checked the junk mail. We recently installed spamhero at a domain level but I checked in there also and no emails from scirra were stopped so I am little confused where they are going. Hence my question if there is a scirra issue.

  • I seem to have stopped receiving email about scirra updates. According to my profile I should be receiving them.

    Is there a scirra issue or should I be investigating where the mail is going to at my end?

  • I would simply set a instance variable for each object and when it is less than zero do the action and reset the variable. Each tick or every 0.5 seconds reduce the variable with an amount that is appropriate. i.e., either dt or a fixed time

  • There is a timer behaviour you could attach to the object.

    However, you also mention they all have to change at the same time then you could either

    1. set a variable which is subtracted from each tick e.g.., MyTime subtract by (10*dt)

    2. set a timer to a dummy object and when that fires loop through all your oibjects and set the new angles etc

  • skelooth sorry but that makes no sense. A low FPS is low FPS - for example if WebGL is displaying 15FPS it is not acceptable and would be very noticeable.

  • done

  • Problem Description

    If Time Scale is 1 then

    • playing a audio file with a Tag will result in the On Ended "tag" event occurring as you would expect.

    If Time Scale is 0 then the On Ended event does not occur.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    The moving sprite will stop when you click the timescale = 0 text. It will move again when you click Time Scale On text.

    Clicking on either will result in audio file being played with a "MyTag"

    Steps to Reproduce Bug

    • Step 1 - press time scale on (hear pinball noise and then cymball - ymabll is played on the On Ended event.
    • Step 2 - press time scale off (hear pinball sound again - but no cymball - On Ended never fires)
    • Step 3 etc.

    Observed Result

    as above

    Expected Result

    as abpove

    Affected Browsers

    • Chrome: (YES/)
    • FireFox: (YES/)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    win 7

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____ 178 64 bit

  • Thanks A0Nasser, I never noticed that. Unfortunately it doesn't solve the problem as it was already switched to off.

    I am starting to wonder if it is a bug, ASHLEY.

    If time scale is Off then the On Ended should fire.

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czar

Member since 14 Dec, 2012

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