I finally started on my re-make of Rebelstar. Rebelstar is my all time favourite strategy game from the era of micro PCs. It was the fore-runner of XCOM and Lasersquad.
So far:
1. graphics mostly sorted
2. Solid layers done
3. Path finding all working.
4. I have started an initial implementation of the turnbased system. Each unit starts with a certain amount of "time". The actions cost time. I have worked out how I will do the enemy AI, I think it will be good enough to make a challenging game.
I intend to release the source when it is a bit further along. I will start a thread in the "work in progress" forum.