I have a challenge that is driving me bonkers.
In my game a dialogue box is brought up on the screen and system time scale set to 0
An audio file is played with a tag "Sentence" - it is the first audio file in a string that I need to play.
Then problem is that Audio On Ended for that tag is never activated.
If I disable system time then the On ended works as expected.
Anyone have a suggestion on how to get around this problem?
You can't set time scale for audio.