pcfernandesjr's Recent Forum Activity

  • Hi there guys, I�m suffering the same problem here. Even with all corrections made. Setting the project like Ashley said, and using power of two measurements for the tiles, the problem persists.

    I'm using Google Chrome to test my game btw.

  • Hi there fellow! It's really crude yet, but here is the link: db.tt/d1boD7rB

    I created a thread for the game, so if you want to comment or criticize, i'd be very happy to listen: scirra.com/forum/topic64717.html

  • <img src="http://dl.dropbox.com/u/12937330/Tinysau_S01.png" border="0" />

    Here�s is Tinysaur, it�s my first game! This screenshot was taken after trying a new tileset I made for its first world. What do you guys think? <img src="smileys/smiley12.gif" border="0" align="middle" />

    For those interested to play the demo, here's the game thread: scirra.com/forum/topic64717.html

  • Thanks a lot for the feedback. About the egg disappearing bug, I made some adjusts to the code. Now I think it's solved.

    About the enemies, I'm still trying to find a better way to program their routine. I'll test them better and keep an eye at the yellow ones. Never saw that happening before.

    My intention with Tiny's movements was to let it be like Super Mario World and similar Nintendo's platformers, where you have an slight inertia at the end of the movement, to increase the challenge of jumping at platforms and avoiding enemies, intead of other games with more rough desacceleration, like Megaman for example. I increased a bit the desacceleration value. Hope it's good now!

    So guys, I updated the version, if nothing changed appearently, please clean up your browser's cookies and try again.

    Once again, thank you! :)

  • Thanks a lot Kuso!! Glad that you liked the level design. It's being really challenging for me.

    What did you felt about the controls? Could you share your thoughts with me?

    Again, thank you very much!

  • <img src="http://images2.cdn.gamejolt.com/imgserver/game-header/950/14447_1.jpg" border="0">

    Hi there guys! Some time after meeting this amazing software that C2 is, I'm here to show you a demo of my first game, Tinysaur.

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/ss3_zps4f1af0d7.png" border="0">

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/ss1_zps655051dd.png" border="0">

    The player must guide Tiny, the little dinossaur through the wilderness, in order to rescue all it's missing eggs and taking them back to it's nest.

    <font size="5"><font color="green">Play Tinysaur World 1 Demo!</font></font>

    Tinysaur, World 1 Demo

    <font size="5"><font color="green">Play Tinysaur World 2 Demo!</font></font>

    Tinysaur, World 2 Demo

    <font size="5"><font color="green">Controls:</font></font>

    Arrow Right/Left: Moves Tiny

    Arrow Up/Z key: Jump

    X key: Spit Fireball (after getting an Flamy Fruit)

    Hold Z/Up Arrow: Fly (after getting a Windy Fruit)

    <font size="5"><font color="green">Development Notes:</font></font>

    <font color="green">03/10/2013</font>

    • I decided to give more importance to the level design first than the graphics (Altough I started with the graphic prior to the level design). So the game is pretty ugly at the moment. Tiny's sprite is pretty much the final thing, only needing some animations.
    • The enemies for now are placeholders. Need to think about some "dinosauristic" design for them based on their behavior.
    • There are still some non-artistic/sound stuff to implement. A better way to show the eggs being retrieved to the nest, a game over/death animation/screen, a game start animation/screen...details that makes a game more enjoyable to play.

    I count on your thoughts and feedback. I want to make this first game as fun as possible.

    Thanks! I really hope all of you enjoy it!

    <font color="green">Update 03/18/2013</font>

    • Revised the enemy behaviors, Now I hope they won't get stucked again!
    • Adjusted Tiny's speed a bit, keep me informed if you guys think that is still weird.
    • Now every stage is with the tileset applied. Still have some background details to implement, but the foreground is pretty much finished.

    <font color="green">Update 04/19/2013</font>

    • Added a stage select screen
    • Replaced the enemies graphic for the final ones
    • Added the "Flamy Fruit" powerup (Press "X" to use it)
    • Created new background tiles for the cave stage.
    • Created new background tiles, like hills and mountains sillhouettes (since I suck at art and can't draw something cooler). But in a second thought it's good to be simple to not let the visuals too cluttered.
    • Now the game is hosted at Google Drive. Let's see if it is better than Dropbox.

    <font color="green">Update 05/08/2013</font>

    • Added music and sound effects
    • Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame
    • Improved the stage clear feedback
    • Added Pause and Mute options
    • Now Tiny gets an orange color when it eats a "Flamy Fruit"
    • Some bug fixes (And some more to fix)
    • The main core of the game now it's almost done, (Except for the bugs,   <img src="smileys/smiley36.gif" border="0" align="middle"> )
    • Hosted a version on Gamejolt. If you like, please rate it =)

    <font color="green">Update 09/03/2013</font>

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss3_zps04938588.png" border="0">

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss2_zpsb9cd5801.png" border="0">

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss3_zps1403d034.png" border="0">

    • Removed temporaryly the Gamejolt version
    • Finishing the assets and programming from World 2.
    • Thinking about how many Worlds and Levels I am really capable of doing in a reasonable amount of time (Until early 2014)
    • Working on World 3 concepts (hazards and some level design ideas)
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  • Thanks dude!

  • Error 404 =(

  • Nice graphics and effects. I liked the Gauntlet / TD concept also. Really Good!

  • Hi there fellows!

    I was wondering...Is it possible to port a game developed in Construct 2 to sell it at Nintendo 3DS/Nintendo WiiU E-Shop?

  • Friend, congratulations. What amazing concept you created! Stunning visuals, and the spinning scrolling is awesome, aesthetically and gameplay-wise.

  • Tested, and it worked!!! Congratulations friend, and thank you very much for your help!! =)

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pcfernandesjr

Member since 12 Dec, 2012

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