pcfernandesjr's Recent Forum Activity

  • That was nicely done, congratulations! Hope you keep improving it!

  • I wrote a small tutorial with what I suggested to Sushin: scirra.com/tutorials/557/using-any-fonts-in-your-project

  • TELLES0808

    Good idea. I'll try to post it this weekend. =)

  • Maybe you'll want to create an boolean variable to check if the player is running or not, to prevent the score increasing unproperly.

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  • Used "Trigger only once" at the Death event. It seems like it's solved.

  • I had a lot of trouble with fonts in C2. The best solution I found was include the font (in .svg, .woff, .ttf formats) and a .css file to the project. At fontsquirrel.com there is an online service that can provide everything to you, just upload your font there. After upload your project at your dropbox folder, copy the .css file public url and paste it at the proper field in the C2's set web font function.

  • Guys, I'm having a lot of headache trying to get rid of an annoying bug that is happening with the lives system of my game.

    So I'm here humbly asking for your help! q.q

    The player sprite have a boolean that sets when it dies. This boolean is activated everytime player sprite touches an enemy sprite.

    The boolean activated triggers a death event, that substracts 1 from a global variable "Lives"

    and there is an game over event, triggered when the global variable "Lives" equals zero.

    the "vulnerable" boolean is used to make the player invulnerable when it is carrying eggs

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/lives_problem_zps013ff013.png" border="0" />

    Now here's the problem, sometimes, when 2 enemies touch the player at the same time, or when a enemy touches the player twice (for example, touches it when jumping and once again when falling), 2 lives are substracted instead of one. Also, sometimes, if this happens when you have 1 life left, it starts counting negative, instead of 0, for consequence the player gets stuck at the stage.

    I tried to disable the collision at the moment player touches an enemy, but still, the problem persists.

    Any ideas about how to solve this? I'm getting crazy with it! (????)?? ???

  • Thanks guys! I'm glad to see that you liked it! =)

    About the font usage: A mix of both. the HUD uses text objects, that loads a specific font from a .css file hosted at my Google Drive account.

    For the Start Screen and Game Over I chose to use sprites, due problems with load time.

  • Not yet! For now I hosted the game at Gamejolt.com

    When the game gets a little bit more matured, i have the intention to publish there, for sure!

    What I did since last update:

    • Added music and sound effects
    • Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame
    • Improved the stage clear feedback
    • Added Pause and Mute options
    • Now Tiny gets an orange color when it eats a "Flamy Fruit"
    • Some bug fixes (And some more to fix)
    • The main core of the game now it's almost done, (Except for the bugs,    )
    • Hosted a version on Gamejolt. If you like, please rate it =)

    Thanks in advance! Hope you guys enjoy it!

  • Hi there guys! I finally have a nice version of my game ready to play, but since I'm using a 3rd party plugin, called "Data Structures", My game is not eligible to be part of the Arcade.

    I've been put a lot of effort on this, and it is a little bit frustrating not being able to share what I could do in Construct2 with other users. Is there by any chance a way to give support to that plugin? It was released some time ago, and I believe there is some people around here using it on their projects too.

    Anyway, if it's not possible, thanks anyway, I just had to ask.

    Thanks for the attention! o/

  • Thanks guys! The problem didn't ocurred again, by the way.

  • Hi there! NPObject isn't a plugin...

    Curiously the message stopped appearing after some time...I tested with other browsers and its working fine. I really don't know what happened, and even what could possibly have caused it, so i can't mimic the error again, unfortunately.

    Anyway, thanks for the help! o/

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pcfernandesjr

Member since 12 Dec, 2012

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