Headbang Games's Recent Forum Activity

  • Link is update to alpha v0.51, with more than 47 levels and lots of new stuff!

  • This could be a nice feature for C2 or C3, when browsing through the layouts list, show a small preview image of the layout on the properties tab, it's somewhat frustrating locating a level layout in a list of 100+ layouts, you have to open them one by one and it takes a lot of memory and then you get a limit message when you're over 30 or something layouts.

    This can be a simple screen capture by demand (click on set preview image), no need for fancy triggers and conditions.

  • So here it is, the first playable alpha version of the game with 25 levels, I made a little lame intro to hint the direction and theme of the game and also a possible title, ENJOY!

    http://avishaymizrav.com/mizgames/upp-alpha-v01/

  • Update 3/6/2015 New blog posts with more videos.

  • Thanks for responding guys, not sure why it only works with ver 7 here, but at least i know it's something wrong with my project and not XDK, so i am relaxed

  • My new C2 project, i'll be updating the devlog on a weekly basis with images, videos and later on some gameplay, check it out:

    http://headbangames.com/devblog/

  • Yeah well 7 works for me too, but it's from 8 months ago and i don't see any reports about it so it worries me a little.

  • Player jitters on floor, causing missed jumps request

    This is more critical when the platform angle is between 90-270, making jumping almost impossible.

    Attach a Capx

    http://www.avishaymizrav.com/platformSineBug.capx

    Is this a bug or should i handle jumping from rotating platforming separately with vector Y/X?

    Update: I found a temporary solution, if the wall angle is between 300-420 and the player is not jumping, i am pushing the player 2px in self.angle+90, this keeps him steady and jumping is working better.

    Maybe this is something that should be auto implemented for the platform plugin.

  • Anyone here is using ajax with crosswalk?

    It seems to work only when i choose crosswalk version 7, all the new one are not responding to any requests.

  • It's not a preview, i am exporting to html and running locally, the server side hasn't change since i started the project and it works good up until version 204, can't you think of something you've changed that might have caused this?

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  • Cool, glad i could help.

  • It's just a local http server, it worked fine for the last 2 years, and it is fine on version 200 with the server.

    I am trying other betas now between 200-204, to see when exactly it went wrong.

    So far on 202 it works fine too.

    203 is also working fine.

    Ashley

    Ok, The problem starts with version 204.

    It looks like the loading screen (built in, not loader layout) is stuck for a few seconds, then i get a couple of

    Error loading image 'http://localhost:8016/main204/images/house-sheet0.png': Event {clipboardData: undefined, path: NodeList[1], cancelBubble: false, returnValue: true, srcElement: img…} c2runtime.js:104

    GET http://localhost:8016/main204/images/town-sheet0.png net::ERR_CONNECTION_REFUSED :8016/main204/images/town-sheet0.png:1

    Error loading image 'http://localhost:8016/main204/images/town-sheet0.png': Event {clipboardData: undefined, path: NodeList[1], cancelBubble: false, returnValue: true, srcElement: img…} c2runtime.js:104

    GET http://localhost:8016/main204/images/mytown-sheet0.png net::ERR_CONNECTION_REFUSED :8016/main204/images/mytown-sheet0.png:1

    Error loading image 'http://localhost:8016/main204/images/mytown-sheet0.png': Event {clipboardData: undefined, path: NodeList[1], cancelBubble: false, returnValue: true, srcElement: img…}

    then it continues loading but the bar turns red and never finishes.

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Headbang Games

Member since 5 Dec, 2012

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