Headbang Games's Recent Forum Activity

  • So here it is, the first playable alpha version of the game with 25 levels, I made a little lame intro to hint the direction and theme of the game and also a possible title, ENJOY!

    http://avishaymizrav.com/mizgames/upp-alpha-v01/

  • Update 3/6/2015 New blog posts with more videos.

  • Thanks for responding guys, not sure why it only works with ver 7 here, but at least i know it's something wrong with my project and not XDK, so i am relaxed

  • My new C2 project, i'll be updating the devlog on a weekly basis with images, videos and later on some gameplay, check it out:

    http://headbangames.com/devblog/

  • Yeah well 7 works for me too, but it's from 8 months ago and i don't see any reports about it so it worries me a little.

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  • Player jitters on floor, causing missed jumps request

    This is more critical when the platform angle is between 90-270, making jumping almost impossible.

    Attach a Capx

    http://www.avishaymizrav.com/platformSineBug.capx

    Is this a bug or should i handle jumping from rotating platforming separately with vector Y/X?

    Update: I found a temporary solution, if the wall angle is between 300-420 and the player is not jumping, i am pushing the player 2px in self.angle+90, this keeps him steady and jumping is working better.

    Maybe this is something that should be auto implemented for the platform plugin.

  • Anyone here is using ajax with crosswalk?

    It seems to work only when i choose crosswalk version 7, all the new one are not responding to any requests.

  • It's not a preview, i am exporting to html and running locally, the server side hasn't change since i started the project and it works good up until version 204, can't you think of something you've changed that might have caused this?

  • Cool, glad i could help.

  • It's just a local http server, it worked fine for the last 2 years, and it is fine on version 200 with the server.

    I am trying other betas now between 200-204, to see when exactly it went wrong.

    So far on 202 it works fine too.

    203 is also working fine.

    Ashley

    Ok, The problem starts with version 204.

    It looks like the loading screen (built in, not loader layout) is stuck for a few seconds, then i get a couple of

    Error loading image 'http://localhost:8016/main204/images/house-sheet0.png': Event {clipboardData: undefined, path: NodeList[1], cancelBubble: false, returnValue: true, srcElement: img…} c2runtime.js:104

    GET http://localhost:8016/main204/images/town-sheet0.png net::ERR_CONNECTION_REFUSED :8016/main204/images/town-sheet0.png:1

    Error loading image 'http://localhost:8016/main204/images/town-sheet0.png': Event {clipboardData: undefined, path: NodeList[1], cancelBubble: false, returnValue: true, srcElement: img…} c2runtime.js:104

    GET http://localhost:8016/main204/images/mytown-sheet0.png net::ERR_CONNECTION_REFUSED :8016/main204/images/mytown-sheet0.png:1

    Error loading image 'http://localhost:8016/main204/images/mytown-sheet0.png': Event {clipboardData: undefined, path: NodeList[1], cancelBubble: false, returnValue: true, srcElement: img…}

    then it continues loading but the bar turns red and never finishes.

  • Some unofficial webGL effects may cause black screens, do you have anything special effects on your objects/layers?

  • Problem Description

    I have a local python server that serves a local directory to localhost port 9000 and i run my projects locally with chrome.

    This problem start after ver 200, projects are not loading when access them the first time, show missing images files in browser console and a red bar, though they exist, when pressing F5 to refresh they load fine.

    Attach a Capx

    This happens with all projects, on C2 ver 205 and i also tested on ver 204.2, reverting back to ver 200 everything works fine.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    Windows 7 sp 1

    Construct 2 Version ID

    tested on version 204.2 and 205

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Headbang Games

Member since 5 Dec, 2012

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