Tekniko's Recent Forum Activity

  • Wow, thank you for taking the time to put this together. I can see how what I was doing wrong with my functions. I was calling Global variables instead of parameters.

    Again, thank you so much. I'm going to sit down in a bit and try to figure out what you did here.

    Thank You,

    Stephen

  • Hey hey,

    I made a tree and I have placed a few copies of them around my platformer. I now want to use that same tree and add an effect to it and put it in the background. My problem is, when I add the effect it applies it to all the trees in my project. Is there a way around this? Or should I just import another copy of the tree?

    Thank You,

    Stephen

  • Hey you,

    Just want to see what you all think about these trees. I think number 1 is repeatable and doesn't stand out as much. Which could be good for a platform style game.

    Tree 2 on the other hand is really alive and bright. Who doesn't love eye-candy?

    Tree 3 is sort of in between.

    What do you think I should use and why? Thanks!

    <img src="http://img191.imageshack.us/img191/5193/5uda.png" border="0" />

  • Well, almost the end of the day now. Can anyone else give me some advice on how to handle this?

    Even if you just have turn based attacks with the ability to select a target and use skills...

    Any example capx's I could dissect?

    Thank you,

    Stephen

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  • Hey everyone,

    I was just playing around in Illustrator and I made this fun/summer field background thing, lol. Not sure what to call it. Anyways, someone might find it useful.

    Free for all.

    Summer BG

    800x480

    GIF

  • I give up for now. I don't understand functions or anything really, lol.

    Here is the latest build I was working on.

    .capx

  • Nimtrix This is what I think needs to happen...

    Check which player can attack

    Check which spell/skill user selected

    Check which enemy the user selected

    Wait for attack button pressed

    On attack button pressed, jump to selected enemy

    Cast previously selected spell/skill

    Calculate damage

    Return player to starting position

    End players turn

    Calculate which player goes next

    (I was thinking of using a timer for each enemy/player)

    So someone with a lower attack-time could attack sooner then someone else with a higher attack-time.

    So, you wouldn't see its switch up like, Enemy/Player/Enemy/Player

    Instead you would see something like, Enemy/Enemy/Player/Player/Player/Enemy/Player

    Here's an example of what I am thinking of doing. Notice the wait time in the bottom right hand side of the screen for each character.

    youtube.com/watch

    Skip to 18:20

  • Nimtrix Okay, I have posted it to my Dropbox. Hopefully this link works for you.

    Link Removed

    Simply put, I wanna know if I should start using functions for this part of my game? This turn based fighting is the most complex thing I have made, thus far.

  • Hey you,

    I am making an RPG game, where all the fighting is "instanced". Like Final Fantasy fighting. Under certain conditions I want the current player to jump out, attack and jump back to its starting position.

    I have got this part down pat. But, looking at all the other variables I am going to need to calculate and so on, the way I am doing it now just seems wrong.

    I am used to Functions in C++. I know there are Functions available in Construct 2. Do they run the same way as C++? Can I pass variables between them?

    Here is a screen of the code I am using right now. Should I continue using this format or switch to Functions? Got any tips/advice?

    <img src="http://img16.imageshack.us/img16/470/fhb.png" border="0" />

  • Tested and works. Thank you Nimtrix

  • Hey you,

    I am trying to spawn an animation in front of the player. A slash animation to be precise. But the only locations I can use are imagepoints that are already set on the player.

    Is there a way to spawn the slash at imagepoint 1 + 40 pixels, or something like that?

    Thank You,

    Stephen

    <img src="http://img845.imageshack.us/img845/9254/u35.png" border="0" />

  • All games on the Arcade are unplayable.

    C:\Windows\SysWOW64\inetsrv> "C:\Windows\Microsoft.NET\Framework\v4.0.30319\csc.exe" /t:library /utf8output /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\cd75ef44\28263e97_886bce01\App_Web_oi01w0dg.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.Extensions\v4.0_4.0.0.0__31bf3856ad364e35\System.Web.Extensions.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\8e74f029\a85a4f99_886bce01\App_Web_eiao1mok.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\37a17012\004b0f7d_1274cd01\HtmlAgilityPack.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\f5bf00ef\45c7a397_886bce01\App_Web_wuee22aa.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.Services\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.Services.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\28a95064\a64c7996_886bce01\App_global.asax.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\3c67cb52\7941839c_886bce01\App_Web_zq2ht400.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\90e3ab5c\002e1cb1_cbfec901\itextsharp.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_lr0yfx54.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\e343e68d\97833996_886bce01\App_Code.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\ca1c830f\0c75e6f2_a554cc01\Ionic.Zip.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsoft.CSharp.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\3e239e54\3b4d7223_f256ce01\Stripe.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Data.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Data.Linq.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.IdentityModel\v4.0_4.0.0.0__b77a5c561934e089\System.IdentityModel.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_ljv4pug3.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Activities\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Activities.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\e96fe31a\00065075_794ace01\Newtonsoft.Json.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\6a408c6d\7f59f069_52e7cb01\Recaptcha.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Activities\v4.0_4.0.0.0__31bf3856ad364e35\System.Activities.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_pvygcsxb.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_wvboeqjc.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel\v4.0_4.0.0.0__b77a5c561934e089\System.ServiceModel.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Data.DataSetExtensions\v4.0_4.0.0.0__b77a5c561934e089\System.Data.DataSetExtensions.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_lqw5hrch.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\c4fd2949\127acb46_26c4cc01\MvcMiniProfiler.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\5c7c7c52\071eb596_886bce01\App_Web_qwaqzlx5.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\2cedce89\000029cd_10adcc01\AWSSDK.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.DynamicData\v4.0_4.0.0.0__31bf3856ad364e35\System.Web.DynamicData.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.WorkflowServices\v4.0_4.0.0.0__31bf3856ad364e35\System.WorkflowServices.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.ApplicationServices\v4.0_4.0.0.0__31bf3856ad364e35\System.Web.ApplicationServices.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_32\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Web\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Web.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\903425dc\fca3f3b2_6edbcb01\Intelligencia.UrlRewriter.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Activation\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Activation.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\cebe98d1\0058b5b7_1950ca01\MonoTorrent.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.Entity\v4.0_4.0.0.0__b77a5c561934e089\System.Web.Entity.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_32\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\e619b6f8\0efa6597_886bce01\App_Web_2zxv4kd2.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\93614365\2b304d58_e6f4cb01\BouncyCastle.Crypto.dll" /R:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\a99cb987\005da042_31f9ca01\DynamicJson.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.ComponentModel.DataAnnotations\v4.0_4.0.0.0__31bf3856ad364e35\System.ComponentModel.DataAnnotations.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_32\System.Web\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.dll" /R:"C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Design\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Design.dll" /out:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_arcadegame.aspx.cdcab7d2._xogpp7u.dll" /D:DEBUG /debug+ /optimize- /win32res:"C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\ej0pzgzu.res" /w:4 /nowarn:1659;1699;1701;612;618 /warnaserror- "C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_arcadegame.aspx.cdcab7d2._xogpp7u.0.cs" "C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_arcadegame.aspx.cdcab7d2._xogpp7u.1.cs"   Microsoft (R) Visual C# Compiler version 4.0.30319.17929 for Microsoft (R) .NET Framework 4.5 Copyright (C) Microsoft Corporation. All rights reserved. c:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\App_Web_arcadegame.aspx.cdcab7d2._xogpp7u.0.cs(148,44): error CS0433: The type 'ArcadeGame' exists in both 'c:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\3c67cb52\7941839c_886bce01\App_Web_zq2ht400.DLL' and 'c:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\e343e68d\97833996_886bce01\App_Code.DLL' c:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\3c67cb52\7941839c_886bce01\App_Web_zq2ht400.DLL: (Location of symbol related to previous error) c:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\c14fdd1b\e3b5f6b7\assembly\dl3\e343e68d\97833996_886bce01\App_Code.DLL: (Location of symbol related to previous error)

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Tekniko

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