Tekniko's Recent Forum Activity

  • Are you talking about spanning across multiple monitors?

  • Hey there,

    I can't seem to figure out how to add layers to my tilemap. It almost seems as if I have to add multiple tilemaps? If this is the case, wouldn't my tileset, being added three or four times, be a redundant waste of space?

  • I was just coming back to say I had figured it out, lol. But I will review yours and see how they differ.

    Edit

    Exactly what I had come up with, thanks!

  • blackhornet Could you give me an example of how this code might work? I am still a noob when it comes to Functions.

    I will try to figure it out in the mean time.

  • I have three hearts on my GUI. If the player is hit, he/she looses one life point, setting the first two hearts to red and the third one to an empty heart. The process continues until the player has ran out of life points. It's all controlled by one variable.

    What I am wondering is, if there is a simpler way to implement this?

    and

    Will this code cause lag on my GUI? If I understand this correctly, the hearts are being placed there every frame?

    Thank You

  • [attachment=0:3s881qux][/attachment:3s881qux]

    Not sure what those are good for, but if you must have them then at least add a trigger once while true.

    You might add them all to a family for sanity's sake.

    Otherwise I got 60 fps.

    The reason I did that was because there were way too many collision checks, off-screen. This actually improves performance by a fair amount.

    Is LAN preview not the same performance as a compiled APK?

  • First off, I have a huge headache and I about ready to scrap this whole game making thing.

    Secondly, my game is laggy. Very laggy. For some odd reason I can't figure out why. I have gone through Debug mode several times on different levels and destroyed every object I could. I have tested the game on multiple browsers on multiple android devices. GAHHHH I have had enough!

    Thirdly, here is my piece of crap game. I have stripped all the audio and most of the levels for download size. Someone please look it over and tell me what I am doing wrong. Or is it just scrap software now?

    Thank you, I am going to bed, goodnight!

  • How did you get such amazing performance? I have been working on my platformer for almost a year now and I just cant get any playable FPS.

  • For mobile resolutions I recommend staying under 480x800.

    Edit

    360x640 is also a good resolution to use.

  • Haha, good to hear.

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  • Check your collisions. If the bird leaves the tiled background, the game will restart. If it collides with a Pipe, the game will restart. Did you actually remove the pipes or did you just set their opacity to 0?

  • Simple gradients for use in a tiled background. All images are 32x480. This is a really good size if you plan to use them for mobile games.

    Includes 20 different textures in 24-bit PNG format.

    Tiled Sky Backgrounds

    Check out this preview of one of them in use.

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Tekniko

Member since 4 Dec, 2012

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