Space Ape's Recent Forum Activity

  • I agree - games look much better when running in full screen. I'm not sure if it's certain effects or certain settings that cause the issue, but I'd be curious to find a solution.

    Let us know if you can find what's causing the hiccup--or maybe someone more experienced can chime in and offer an explanation.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ribis - I've noticed the same thing, as well. Even in projects with very few objects on the screen at once. Switching to full-screen always affects the fps, but I'm not sure if it's something only C2 suffers from--it might be a general issue with games.

  • That looks friggin awesome... real motivation factor, which is something I need. Thanks for bringing this up, EgoAnt! I'll keep an eye or two out for your work.

  • Whoa, that's weird! While I haven't used the canvas snapshot function in C2, I'm able to capture those elements with a traditional screenshot from the keyboard and paste into paint. It must be something with C2 then.

  • For right now, the only idea I can think of is to have a different sprite object and each object have one of the desired animations. Granted it's not the most efficient method, but it might be useful for testing purposes.

  • Hello Mick,

    Just a thought here, but maybe you could use your current system with some modifications. Maybe stop the downward force when the object collides with another object and apply it only when there is no collision? Or scale the amount of force relative to the object's distance from another object?

    I just started playing with the Physics stuff, so sorry I can't offer specific ideas related to that!

  • ...and my AX! :P

    Couldn't resist, Mr. E Bear.

    On another idea for the OUYA: what about packing some of our individual games we've created into a mini-game collection? Sort of a "Scirra Hits" compilation?

  • dinofun: Good luck, dude! Let us know how it works out. I haven't messed with that A* plugin but it sounds pretty good.

  • Hmmmm... Hows about making a tiled background, something really small and semi-transparent, and creating that tiled background at the point of mouse/touch contact? If it was round and small, it should easily create a 'drawing' effect in the game. Setting a timer or other device to fade out the opacity and destroy it when the opacity is 0 could create a nice drawn curved effect.

    I'm curious to see what kind of solution you come up with!

  • Yung: It may not be what you're looking for, but I was thinking you could have a particle object that moves with the mouse/touch stroke, emitting particles along the way. If you setup the particles correctly, the ones emitted first (at the beginning of the slash) would fade out first. The radius of particles could be small so it doesn't look like a burst but rather just a streak.

    Another way might be to have a sprite image that stretches from the initial mouse/touch point to the termination point via scaling or just adjusting the width.

  • : I'm about an hour south in northern Rhode Island! I like the idea but the traffic into Boston is white-knuckle nightmare! It might be something to setup via Skype or some other social meet-up software.

  • wilsonglasser: Check out the manual entries on UID, which is exactly what you're looking for.

Space Ape's avatar

Space Ape

Member since 2 Dec, 2012

None one is following Space Ape yet!

Connect with Space Ape

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies