—: I roll dice as much as time allows, amigo--I understand the concern with bringing the game into the mainstream. I plan and am in the early planning phase of working on such a game. While I haven't figured how to avoid that stated problem, I do have a few ideas that I think are long overdue.
1) Do you remember Final Fantasy and Dragon Warrior for the NES? That's a great starting point. I'm partial to single-player RPGs as I don't believe MMO style junk is a real incarnation of RPGs. With an old school RPG like FF or DW, if designed right, the game can be expanded with new quests, maps, items, and so forth. The trick here would be to design it from the beginning for easy expansion.
2) A table-top simulation program allowing players to create, evolve, and save their characters. True multiplayer (real-time session) would be great, but I don't think C2 supports this yet. I'm trying to figure out how an e-mail based system might work, with the program auto-sending the turn updates; alternatively, a single-player incarnation allowing the player to save any character and then draw from his personal pool of characters to create a party. Again, expansions r' us with this idea.
I think that's enough jabbering. Dice get me excited. :)