Space Ape's Recent Forum Activity

  • Hey Blackyell. Nice to meet ya!

    In regards to the notes, you could create a layer for 'notes' that is not visible when the game starts. I think this would accomplish the same thing, right? A built-in feature would be the same thing, more or less, so I'm gonna guess it's not high on the list since the functioning for us to do it ourselves is already there.

    When you say guides are you talking about dividers? A visible line to mark off certain areas? If that's the case, then creating a line sprite and setting the initial visibility off accomplishes the same thing, no?

    I enjoyed reading the ideas, sir. Take care!

  • Hello openfocus.

    This is purely speculative, as I haven't messed with pinch-style controls yet, but I imagine you could save the point touched on the screen to a variable and measure the difference in a 'system tick' event.

    It doesn't look like there's a way to measure two touch events at the same time, though. If only one can be tracked, it might be tricky; with X increasing right and Y increasing down, you might be able to measure just the X/Y position to determine if it's a pinch or spread motion.

    I'll be curious if you get a demo of this working!

  • Jayderyu, maybe your adventurous spirit and battle experience shows through, then! :)

    I'm finding the same thing by perusing the forums, reading about problems and how-to stuff; I keep asking "how would I do that?" and end up trying to work it out even if someone else is already helping.

    In this case, I was thinking WebStorage local values would be an easier fix than trying to work around the reset thing.

    Nicely done, sir.

  • Hey dino. I'm assuming you want the # of carrots left to change as the player puts carrots in the box, right?

    You'll need a separate variable to track the difference between the # of carrots needed and the # in the box, re-calculating whenever a carrot is put in the box (or every tick, if that's easier). Right now, you don't have a variable that tracks the changing "# of carrots needed".

    You'll also need to change the # that's displayed to match the number of carrots left. Because you use images, that could be a a lot of work; you are moving images into and out of the layout during the game. It might be better to put all the # images into a single animation and just change the animation frame to match the # of carrots remaining.

    I can see how that was frustrating! It took me a while to locate the problem; sometimes we are blind to our own work.

    Take care, dino, and let me know how it goes!

    Edit: Let me know if you'd like some help and I'll work on making the changes suggested. I'm using the latest build (r111, I think).

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  • Ha! I feel like such a simpleton now.

    I just understood it as 'rotate 90 degrees clockwise'; clockwise, to the right, seems a reasonable direction to rotate. X and Y move from the top-left corner, tracking # pixels moved from that position: right and down, since there's nowhere else to go.

    Sqiddster's talking about trig and I'm basically counting on my fingers. It just goes to show that Construct caters to all, even the "duh" folks. :)

  • Jayderyu is likely a better expert to consult, but based on your initial message I'd double-check what's happening with the variables.

    You said the game resets the variables, correct? Wouldn't that reset the 'lives' variable, as well? So the number would never change because it's being put back to the original number every time. It might be extremely difficult to manage a 'lives' number if you have to reset variables all the time.

    You could use the WebStorage function to load/save the number of lives before doing the reset.

  • LOL... no need to apologize, hudt5! By all means, ask your questions, but try to do the work yourself so you can figure it out. Does that make sense?

    I ask questions about this stuff all the time! I hope you do, too.

    Let us know if you can get that scrolling to work!

  • Hello dino.

    When you setup the global variable, maxCarrots, did you check the 'constant' box? Double-check to make sure it's not something that's fixed. Also, do you have any events that are re-setting the variables or making maxCarrots reset during the game?

    Based on the screenshot, it looks fine, but it's hard to tell if anything is interfering with the event. Make sure there's no other events interfering with the maxCarrots variable.

    I was pulling hair out over a similar problem and eventually discovered that I had another event that was triggering when I clicked on something and it also modified the same variable.

  • Hello hudt5. I just wanted to suggest that you try to do it yourself. Even if you mess up, get in there and give it a shot. Read the manual; search for the topics in the manual that you need help on; check the tutorials on this website; search the forum for related topics.

    I only suggest this because you'll get better at using Construct the more you mess with it--even if you mess it up.

  • Hey Bammy!

    Have you used the Anchor behavior to get the HUD elements to stay in place (assuming the elements are at edges)? Also check the visibility for the HUD elements and layer that they're on.

    Let us know how it goes, bro!

  • Thanks a bunch, kyatric! At least I know where to start now. It's very odd that two systems, my desktop and laptop, both exhibit the same behavior after FF 17.0.1 updated--no extensions or plugins aside from Flash and Java.

    The WASD from Ghost Shooter is the same as I used in this one. Thanks for pointing it out, as there are some other good ideas in there.

    Again, thanks for confirming it as a local issue and I'll start with your suggestions and see what happens.

    Cheers, amigo.

  • Yes sir, I was working on that one! :) The capx is a little messy, so I was worried it wouldn't be helpful to someone taking a look (I was trying to clean it up a bit). I do have the HTML5 game exported on dropbox for friends and family to test, if you'd like to give it a whirl. I'm getting the same behavior in FF even running it exported.

    dl.dropbox.com/u/125327365/index.html

    * Sorry, couldn't post hyperlinks due to low Rep! :)

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Space Ape

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