Space Ape's Recent Forum Activity

  • ome6a1717

    You only want the mana timer to start if mana is less than maximum, correct?

    If mana < manamaximum, subtract 1 from mana timer

    When mana timer reaches 0, add 1 to mana, set mana timer back to 4

    Event Conditions: 1) Every X Seconds, 2) Mana < Manamaximum

    Actions: subtract 1 from mana timer

    -- Sub-Event: Mana timer <= 0

    -- Actions: add 1 to mana, reset mana timer

    I hope that's clear. :) Sometimes explaining isn't as easy as doing. If you're still having trouble, I can do up a quick capx for you.

  • I'll have to jump in and also add crashes.

    • Adding Keyboard to project
    • Adding Tiled Background
    • Adding Sprite
    • Creating a New Layer

    As soon as these actions were made, the program stopped working. It happened a lot but never with the same thing more than once. R120 seems very unstable all of a sudden.

    Windows 7 64-bit

  • Hey cesarzevil.

    I checked out the file you uploaded and it seems to work fine. I click on the orange box to play a level and it comes back to the main menu with a green box, 1 star, 2 stars, and 3 stars depending on what I clicked.

    Is there something I'm missing?

  • Alraune - Huh, it's strange that you can't get it to work. Maybe you can share a capx and we can see if there's something there?

  • Zizi - anytime, bro--that's what we're here for, right? If it helps you make better games, then it's worth it.

  • ome6a1717 - You could setup a variable and use it as a countdown instead.

    e.g. set the timer variable to 4, every x Seconds subtract 1, when the variable reaches 0, reset it to 4 (or whatever you need). Then perform any actions you need when the timer is 0.

  • Gillis - I'm wondering if you could, on a collision, simply disable the solid behavior as needed?

    On Collision with player > set solid false > Else > set Solid... ?

  • InvaderX - I'd probably use a countdown. Set the initial value as 11, then subtract 1 every x minutes a day costs in your game. When it hits 0, advance the month and reset the countdown.

  • I also tried using the file URL format and that didn't work, either. I'm not even sure if this functionality is supported in Construct!

    Anyone know if it's even possible to grab an image file (or any other file, like a JSON) from a sub-folder or the game directory?

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  • Just thought of a couple things that might help for now, and it's not too hard to do.

    Pick all the instances, sort by position (X/Y), and bring the highest/lowest to the top/bottom as desired.

    Give instances a variable that denotes their "depth" and you can then arrange the Z-order on the fly by comparing the "depth" variable.

    Ashley, that might be a very simple way to implement Z-ordering: a built-in depth variable.

  • Hey InvaderX. The timing system that wretchedshark proposed is a must before trying to do any other season-based systems. I'd suggest figuring out a scale; like every so many minutes in-game equals a day or whatever.

    For season effects, there might be some opengl effects that could be useful for creating lighting; or maybe have some different sprites, like leafless trees for autumn.

    Sounds cool, btw; I've been jotting notes and brainstorming with a buddy over a survival game inspired by Les Stroud. :)

  • Hey bluephaze. If you're into pixel-style graphics (or maybe better if you got some skillz :)), then I'd give TileStudio a look. It has a lot of powerful tools and is specifically designed for tiles, sprites, and maps. It even has onion-skinning, customized tilesets, light sources, etc.

    And it's free. TileStudio: http://tilestudio.sourceforge.net/

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