I'm trying to create a simple popup which moves into view when a function is called. (A standard game hint for example)
The object comprises of a background 'panel' and two pieces of text; a title and the text body for the message.
The panel is a 'container' which contains the text objects and in my layout I have arranged then with the Title at the top and the text centred etc so it looks nice.
When I run my function to create the object I pin those text objects to the panel background with an event/action.
However, when I run the game and create the object, both text objects appear in the center of the panel and the layout is lost. It seems that when creating a new object that is a container (using event:On Created) C3 centers every child of that container and ignores the placement that was originally created for the object in the layout view.
How can I fix this? This method seems quite over complicated and unreliable.
Thanks