Anthracite's Recent Forum Activity

  • For reference ...

    youtu.be/YxZL7gTp22M

    So essentially it's three objects that look to be rotating with a little trickery on the Z axis to create the illusion of depth. I have a rudimentary system set up but was interested to see if someone with way more skill could suggest their method? Thank you!

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  • I think I'm getting a little further in this. So I am saving the data required into an array. How do I then save this array back to the JSON?

  • Hi there, hoping someone can answer this as it's probably super simple and relentless searching has turned up nothing.

    I'd like to save a game to one of three slots, and alongside it save the name of the layout, the players health and the time played. So that when the players goes to load a game they can see the three slots with the Layout Name, Health and Time displayed.

    How do I do this?

  • Ah, gotcha. Thanks for explaining dop2000

    So I have this and it looks like it's working ...

    However, the canvas isn't clearing at all. Am I doing something wrong?

    On further investigation, it looks like it's not pasting the item onto the canvas at all and is just creating the items.

  • Hi dop2000 thank you for replying. Appreciate you taking the time out.

    When I use that, that will move the Drawing Canvas to the item?

    What I'm after is for the DrawingCanvas to mirror the object currently overlapped by the select icon.

    So if the select icon is overlapping Object X

    The DrawingCanvas will show Object X and the DrawingCanvas will keep its original position.

    Hopefully that's a little clearer.

  • Hi there, so I have a drawing canvas which I'm looking to fill with the object that is overlapping a select icon elsewhere in the layout.

    So if the select icon is overlapping Object X, then Object X is pasted into the Drawing Canvas

    If it's overlapping Object Y, then it pastes Object Y etc etc

    All of these Objects are in a family called Items

    I hope someone can point out the correct way of doing this, as it's just not 'clicking' for me.

  • As an update, changing

    "exportFormat": "lossless",

    to

    "exportFormat": "png",

    Fixes the issue.

  • Thank you Ashley, appreciate you taking the time out to respond.

    There are no new features I'm using whatsoever in this version and as such I'm baffled as to why it's no longer opening. Is there any solution at all ?

  • Hi there, hoping somebody can help here ...

    I have a project that was saved in 303 (the beta). However, I need to be opened in 302 (stable). I do the usual editing of the C3PROJ file (as I have done many times before) and it gives me this error.

    The Console shows this ...

    What do I need to do to be able to open the project in 302 (the stable version) as I've never encountered this before.

    The odd thing is that if I open the edited file under r303, it opens fine. But just doesn't open in 302

  • As an update to this, it's the same if I clear my cache. Completely uninstall Chrome, remove cookies etc etc. It even happens when I visit editor.construct.net in the browser.

  • So here's something that's been happening off and on for quite a while now and it's utterly frustrating.

    I have Construct 3 installed as a Chrome App, and every time I open it, it shows me the following.

    So I click on UPDATE and do whatever I need to do, close down Construct 3 and when I re-open it again, I see the following. (This is a different screenshot ...)

    So, it looks like Construct 3 isn't remembering the fact I'm using the most up-to-date version possible and I have to 'update' it again. This never ends.

    Does anyone have any clue as how to escape the ninth circle of hell? ;)

  • Thought I should follow up with this so it's answered ... Yes it's doable.

    1. Create a Drawing Canvas

    2. Add a Horizontal & Veritcal Blur to it at 100%

    3. Add s Black Tint Effect

    4. Add a Bulge Effect and invert it

    Boom, sidescrolling wall shadows for lights :)

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Anthracite

Member since 30 Dec, 2016

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