Anthracite's Recent Forum Activity

  • Hi there, so I am trying to implement a camera system similar to that in MegaMan X. I've looked around the forums and it seems most implementations follow the metroidvania style with room to room scrolling - that isn't what we're after unfortunately. Take a look at this video ...

    Subscribe to Construct videos now

    What I want to achieve is for the camera to fix to the player horizontally, but only scroll vertically (either up or down) when the player hits a threshold rather than immediately. You can see this in the above video at around the 1 minute mark.

    Many thanks!

  • Of course! My apologies for being dumb!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you so very much for this ...

    Could you advise the way to install it. I have followed the usual guide but can not choose chipmunk as the physics engine.

  • Currently our main character goes through a gravity flip (using the platform control) and as such she ends up on the ceiling.

    However there are physics objects in the game that I'd like to affect through gravity as well.

    I've looked into setting the World Gravity, but can not find this anywhere within the event creation process. Can someone point me in the right direction?

  • Thank you, I tried that but get the screen shaking all the time

    The Player Box object is called PlayerBox

    The Player Animations object is called PlayerAnimations

    So would the expression be

    PlayerBox srt size

    Width = PlayerAnimations.X

    Height = PlayerAnimations.Y

    Isn't that placing the object along the X and Y index rather than it's dimensions?

  • Hi there, i've been following a lot of tutorials on platforming games and one thing that I need to understand (but haven't found the right tutorial yet) is how to set the PlayerBox object (the one i'm using for collision detection) to the same size as the Player Animations object?

    Many thanks!

  • Hi there,

    For our main character we have an 8 frame run sprite sheet and an 8 frame shoot and run sprite sheet.

    If the player is running and presses fire, currently it starts the run sprite sheet from the first frame (as it should do in the code). However, what I would like to happen is for it to switch seamlessly to the same frame number on the run and shoot sprite sheet ... is there a method for doing this that I might have overlooked.

  • Hi there,

    I'd like my main character to be able to shoot whilst he is in the following states

    Idle

    Running

    Jumping / Falling

    How would I correctly go about setting up the events to process this, as whenever I have attempted it the sprite never changes animation to the shooting variation, it just does its usual idle, run or jump (depending on what the player is doing at the time)

    Many thanks!

  • Hi there,

    In my preferences I have my preview browser set to Chrome, and yesterday everything was working absolutely fine.

    I boot up Construct2 this morning and now I am getting this message

    The strange thing here is that I don't have Firefox installed, and sometimes it boots up the preview in Microsoft Edge, very strange.

    Has anyone else had this issue?

  • Thank you ever so much and 99Instances2Go, solved!

  • I am looking at setting up a simple gravity switch when the player presses a key, so far I have this ...

    But there is no reaction when I press the space bar at all.

  • Thank you for replying, unfortunately that doesn't work for me

    It seems like the pre-jump animation isn't playing at all. However, it is definitely there.

Anthracite's avatar

Anthracite

Member since 30 Dec, 2016

Twitter
Anthracite has 1 followers

Trophy Case

  • 7-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

11/44
How to earn trophies