Anthracite's Recent Forum Activity

  • The one that I could find was this ...

    Try as I might I can't seem to find the download for it ... you don't happen to have it ?

  • Agreed, tried that too but we have 40+ animations for the character so it requires an awful lot of effort. I have found a few effects that seem to offer the same service but the recent dropbox 'public folder' change means I can't download any of 'em

  • Thank you for the super quick response SoldjahBoy

    Unfortunately I don't think the TINT effect is the right thing to use as it has three values which all need their own lerp, whilst this isn't a problem to do, the three variables R,G,B cause the color to change wildly when I need it to shift to a distinct shade of pink.

    I don't think TINT is the right effect to apply for this ... do you happen to have any other suggestions?

    Many thanks!

  • Hi there,

    I'm looking for a way if possible to set a sprite to gradually change its' tint to a specified colour, then go back to its original one. I've tried out the various effects but I can not get this to happen smoothly ... can anyone help this poor idiot out?

  • So I am working on a custom ladder system for our platformer, this is the events so far ...

    The Vector Y bits are working perfectly, but the X bits aren't at all. Any ideas as to why?

  • Hi there, hoping someone can shed a little light on this as it would be perfect for what we need ...

    Our running animation is 10 frames long

    Our shooting animation is also 10 frames long

    When the player is shooting whilst running it uses the 'play from current frame' to switch seamlessly to our main character shooting whilst running so every stays in sync.

    What we would like to happen is for us to change the animation back to the standard running animation when 5 frames have elapsed of the shooting animation. Is this possible?

  • Hi there Gigatron, loving this effect!

    Is there a method so that it just goes to white and then back to the original image,

    At the moment it goes to black / invisible which is the bit I'd like to remove.

    Thank you!

  • Spoke too soon on this one ... for anyone that's interested the fix was to add a

    Trigger Once While True that set the Frog's Y to Self.Y-5 so it counted as landing again when it became active.

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  • Hi there, thank you all for your continued support on this project... we've learnt so much already!

    We have run into a problem with a frog enemy we have devised. His movements and things are absolutely fine, the issue is with locking and unlocking his processing when you are in the same room as him. We use the same method for other enemies in the game without any problems.

    Here's his processing

    It's worth noting that we are checking the Player's CurrentRoomID every tick.

    The issue is this ...

    If we start the layout with our player overlapping the same room as our Frog, he works fine.

    However if we leave the room or start in a different room he locks up completely and won't do anything at all.

    I think it's possibly a 'cant see the wood for the trees' type of thing - but would surely appreciate someone casting their eye over this and then pointing out my silly mistakes!

    Thanks again!

  • lamar ... genius! This solved it perfectly!

    Thank you to both lamar and

  • , thank you! That solves that issue slightly ... unfortunately now when the player reaches the bottom of the ladder (when they are on the floor) they are still overlapping it and as such it doesn't animate the run. Could I PM you?

  • Hi there, can not believe how much I have learnt on this forum already ... thank you all so much ... however I can not seem to solve this doozy!

    I am using this tutorial for ladding climbing ...

    https://www.scirra.com/tutorials/591/a- ... latformers

    And the up and down are working without any problems at all. However, for larger ladders or cargo nets I would like the player to run through the climbing animation even if they are moving left or right. At the moment, the animation stops completely when I move left or right whilst on a 'ladder'

    Here is my movement setup ...

    And here is the events pertaining to the ladder

    Up and down are working without any problems, and the movement left and right is fine too. It's just the "climb" animation won't play when I move left or right when overlapping a 'ladder'

    Many thanks!

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Anthracite

Member since 30 Dec, 2016

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