For reference ...
youtu.be/YxZL7gTp22M
So essentially it's three objects that look to be rotating with a little trickery on the Z axis to create the illusion of depth. I have a rudimentary system set up but was interested to see if someone with way more skill could suggest their method? Thank you!
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Check out R0j0hound's comments in this old thread:
construct.net/en/forum/construct-2/how-do-i-18/3d-carousel-42745
I don't even see any sprite scaling in the example given, so the simplest approach would be to have the sprites orbit, and sort z-order by y position.
Maybe something like this?
editor.construct.net