unknowndev's Recent Forum Activity

  • Thank you for your help, that definetely answer my question.

  • As always, thank you for you help Dop2000.

    By putting the exact text string () [] |! ¡? ¿ - & : = in set text in my C2.....

    What the issue can be? Maybe a keyboard setup? I have the italian keyboard layout

    Cheers

  • Hello C2 community

    I am in the process of adding some dialogs to my game.

    Can samebody tell me how to correctly get the following when I use the action Set Text?

    () [] |! ¡? ¿ - & : =

    I am asking because I couldn t find a good answer anywhere.

    Thank you in advance!

    Cheers

    Tagged:

  • Hi Construct Community,

    I d like to filter the background music of my game when for example the main char goes under water.

    The audio output i d like to achive is very close to that used at 0:18 in the opening of Daft Punk's Around The World https://www.youtube.com/watch?v=yca6UsllwYs

    My problem with Construct 2 and the filters is:

    The volume goes to 0 after a certain time

    The browser crash

    The documentation and the forum posts i found didn t help me to set up the filter

    I have been using a full track, not a loop.

    Please help!

  • Thank you Ashley, I will try that.

  • Hi guys

    I am working in a project where we d like to have the lowest layer scaled down in order to have all the object there looking smaller than the rest.

    I d like to point out that such layer has paralax 80, 80 and all the layers rotate 1 (same amount and same angle each) degree every second.

    We have been messing around with the variuous scale rate settings and functions and red the documentation but for now we just managed to resize it just a little bit and the foreground layer get cut in the edges...

    Please help!

  • Yes, we are becoming fans of "strategic-phantom-rectangles", through them collisions work very well and are very easy to trigger.

    Thank you for your help Dop.

  • Thank you for your answer dop2000.

    We found the "rectangle system" pretty steady indeed, but sometimes requires more code, as we need to move more parts and use UIDs to avaid mess.

    By using offset as you suggested the action is triggered on the entire width of the object, so with just

    one foot on platform and the character trigger the action... we don t want that.

  • Hi guys,

    Spent already several hours to figure out how to handle collisions in C2 (offset stuff in particular).

    We are (trying) to develope a game that involves lot of actions triggered by ''on landed" conditions, till now we have prototyped such dinamics by using invisible rectangles that help to get the job done, but I am pretty sure that the same result can be achieved by using maths and expressions:

    basically this is what like to do:

    If character (1, red) lands after a jump/by falling onto the block (3, black) but only within the designed area (2, green) = something happen.

    Guess we didn t understand offset very well, as we cannot get the green designed area right.

    Please help.

  • Thank you, I will try that.

    I designed that way because I am learning the software, I am not so much into math/program. Thank you again!

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  • Hi guys

    I have been stuck, trying to figure out this: I have a bunch of spawning objects outside the layout and I d like them to spit projectiles in random order.

    I saved their X coordinates in a array and set up a function to pair the right y value for each x value that is randomly picked (so the projectile spawn exactly in the middle of the spamming object), like this:

    The problem is that only 3 out of 4/5 spawning points work, I connot figure out why....

  • : that is a great news, and I am looking forward to see that feature.

    Though my idea is slightly different. Create a ''Virtual Game Center'' where gamers connect to and enjoy indie games without installing anything, thus getting quality experience, full screen games, possibly playing with a controller.

    Imagine a place where indie devs can just develop in html5 (without compiling issues or headache) and submit their game to a proper game platform (now html5 is still a web reality, your game runs surrounded of adds and unlikely full screen).

    : well on paper this project it s not THAT complicated to develop, what we need:

    1) someone that can develop on chromium, which is the open source version of chrome. We basically need a UI-less chrome browser, that opens full screen and connect to our server.

    2) the rest is pretty much about web design.

    there are lot of ways to help, like creating a buzz around the project, coding yourself, posting ideas etc....

    I already posted on chromium google group, but havent gotten any reply yet.

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unknowndev

Member since 18 Nov, 2012

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