unknowndev's Recent Forum Activity

  • The forum is a decent way to submit your project, but it only covers games made with Construct2 and you are pitching the game to other devs only.

    I was thinking about something wider that could cover every engine/language as long as the final product run on PC, Mac or Android and the ''testers'' are actual gamers.

    thank you for your opinion though

  • Hi everyone, hope you are doing great and enjoying your holydays!

    A friend of mine and I are thinking about a new startup, not a game itself, but a board where developers can submit their games (even at early stage) and gamers can test them and leave feedback and suggestions.

    I realized myself that even if making a game got easier thanks to game engines like Construct 2, still, there is not a place where a dev can just submit a prototype or a demo to a community (an outside community, of real gamer, not other developers) and get some consistent feedback.

    In addition I strongly think that it will also help to create ''the buzz'' since early stage and help the devs to get known faster.

    What do you think guys, another useless idea or something that can solve someone's problem and at the meantime providing some fun for others?

    Please find two minutes to reply, we are really curious to know your opinion!

    Thanks!

  • It works very well, thank you so much!

  • trying it right now

  • Thank you for trying to help me, but as I said its really too messy to take care of the collisions using Set position, cos the stage its made by elements that you can destroy.

    So using custom movement and simulate control already take care of collisions.

  • Hi guys!

    This time I have an apparent easy question, but this is making me crazy.

    Hope somebody is willing to help.

    I need to move an object 30 pixel to the right or to the left after a collision with the main character.

    I need to use custom movement or (platform) simulate control, cos if I use set position i ll need to take care of collisions with other object and exeptions.

    Please help!

    Thank you in advance

  • Hi everyone!

    I have been working on a puzzle prototype, it s a variation of a classic ''miner'' game, where the player dig around to collect some items.

    I am going crazy dealing with collisions, in general it seems that i haven't understood anything about it.

    Here is the problem

    I have a 30x30 brick, which can be destoyed and it's all over around the stage. There is then the character and some, lets call em ''otherbricks''.

    When the character is at left of ''otherbrick'' and push A, ''otherbrick'' is moved 30 pixels to the right.

    Now, I can do that, but the problem is keep this working in all the possible situations:

    1) if there is a 30x30 brick on top of the ''otherbrick'' and the player tries to push ''otherbrick'' it doesn't move.

    2) I can solve the above, but in this way when the player push otherbrick, the movement is always allowed, even if at the right there is an object.

    Using the ''if overlaping at offset'' how do you indicate the middle of the the left side of the 30x30 brick?

    This is not clear to me, i checked everywhere and what i found is not clear to me, please help.

  • here is a HD snapshot of the game (cannot post images or active links, yet)

    postimage/image/d8h9b5zlh

    I wanted to providea better idea of the game look, the video shows the mechanic but couldn't get a good quality in term of resolution.

    I took this snapshot from the game, using Bandicamp

  • Hi Aruche, thank you for finding 2 minutes to write us!

    I had this idea since quite long time, I wanted something different, funny to play with both pc or tablet.

    We are actually thinking how this could be like played on the OUYA, as the controller will have both analog and touch pad.

    We are at the beginning though, so the first step will be releasing a nice and functional html5 game.

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  • Hi Robert, thank you for getting involved.

    Yes I will release a demo, but at this time I cannot say how soon it will be.

    I ll keep posting updates here and through our twitter account

    Cheers

  • Binkus thank you for the positive feedback.

    The idea of the fire block (and in general the choice not to give the player any ''built - in'' ability to kill enemies it was mainly to increase the challenge and the thinking.

    About the music, I would like to suggest to have a look at this site, some of you I think already know it, others probably don't:

    opengameart.org

    There are many resources for game development

  • Thank you for commenting harrio, and glad you find it interesting.

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unknowndev

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