unknowndev's Recent Forum Activity

  • Hello Scirra community!

    I would like to pitch you a new idea to make our games looking more 'consoles' like.

    A client based on chrome to be installed on pc, mac or linux computers.

    The concept is pretty simple

    1) we develop a client based on chrome to be installed on computer. This client is basically a browser but without UI that connects to a server where our games are hosted. Our games will be designed to work full screen and possibly support a gamepad. The sense of this is to have a client that once you fire it up plays instantly Full Screen.

    2) Then is about to create a marketplace where our games are displayed and organized.

    I think this simple idea can mask well that html5 is (for now) just a stable browser technlogy and a proper place for gamers and indie programmers.

    What you guys think? Interested in helping me making this happen?

  • Very nice I liked it!

  • Oustanding artwork and game design, I do think it s the best game I saw made in C2.

    At this point though, after trying both the chrome version and the .exe, I have to say that the framerate I get doesnt make the game as enjoyable as it should... the scrolling is laggy and the snakes behave oddly when I jump on them.

    You are doing a great work, do not take me wrong, what I am pointing my finger at is the engine that maybe cannot handle that amount of images smoothly.

    I am not using a super computer, but it should be able to run the game without problems.

    I am the only one not enjoying this game at the right fps?

  • That is the point, develop a game that it can be worth playing with a controller.

    I like 2d games in general, there are even some types of games that personally i like better in 2d than 3d.

    Ashley created a great piece of software in my opinion, in one week or so i was able to set a game exactly as i wanted.

    Though, the fact that html5 is not mature and you dont get the same quality when you compile it to other file format (bugs, sound issues, crashes) it makes html5 at least now not so appealing.

    shame because construct2 it s simple the best 2d game editor on the marke imho

    please keep us posted about your game and ouya

    cheers

  • I have open an Indiegogo campaign to try to gather up at least the money to buy the full license of Construct2.

    Every little help is welcome!

    Thank you!

    Indiegogo page:

    indiegogo.com/headbuttguido/x/2049911

  • Please create an official post, a blog, a community website, really whatever it takes to keep us posted about it.

    I think the topic it s pretty hot.

    Can you share some more thoughts about C2 and Ouya?

    did you experienced the usual sound issues/ freezing issues that many c2 exported games have on android?

    do you think that it could be possible to have a c2 game running as good as a native language developed game on Ouya?

    have you tried to access a C2 game though the ouya browser and see what happen?

    I think many users would be interested knowing this...

    thank you

  • Thank you so much for trying my prototype and finding two minutes to drop some very useful suggestions.

    1) i know it would be nice to have a even simpler control system, just click right to dig right for example. Can not implement it though, for different reasons, mainly because i have some interactive objects that i will deploy later in the game that requires you to be able to stay at the left or at the right of a brick and press/hold left or right without trigger a headbutt.

    2 ) all the consideration about the resolution assets are true and i will improve it following what you have pointed out.

    Nice idea about the sun, what i use is not a timer, but its based on how many bricks you have destroyed.

    Thank you so much again for your feedback, it was really useful!

    Ciao!

  • yaomon17 thank you for trying my low rez game!

    They are actually eggs, but its up on the immagination of the player.

    What do you thing about the game? Got stuck a lot? How long time it required for you to figure out how to dig?

    Thank you!

  • Nobody?

  • Hello guys!

    Unknowndev here again.

    This time I d love to pitch a long term (I hope) project I have been working on, this time I have I playable demo!

    About the project.

    Guido is a struggling newyorker from brooklyn, looking for a job opportunity. One day he stumbles upon on some adverts about an interesting job opportunity for a private space company...

    Controls and mission

    Dig around on the asteroid, collect the eggs and go back to the base, think about each movement, dont get stuck!

    Arrows

    Up - jump

    Right - moves right

    Left - moves left

    (hold) Down - dig down

    (hold) A (if close to a rock) - dig left or right

    R - Restart

    It's a very early prototype demo, though i have been working on this with patience and passion, there are a lot of interactions and puzzles ready that I couldnt just incluce here in the first stage.

    Please leave some feedback, suggstions, critics are more than welcome!

    Enjoy

    link:

    dl.dropbox.com/u/17815666/index.html

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  • it's a great idea and I would love to put in the OUYA the project I am currently working on or provide ideas and graphics for a new project.

    Technicaly, we should be aware that since the DEV kit will not include any browser in it, it's pretty unlikely that the a html5 game will run in it, at least not at first: even if you compile the game you still gonna need a browser to run it.

    Recently though I was thinking that in future, a brave and skilled dev could develop a sort of html5 game optimized app (sort of a browser but ''pimped'' like a market place) where OUYA owners can connect and play our html5 games.

    Imagine how cool it could be, we will no have any compiling issue and we have just to export the game in standard html5 to have it running on the OUYA.

    Since the console it's pretty powerful there is no reason why this should not be possible

  • Thank you for reply, we already have some ideas to solve the problems you pointed out, thank you so much to give us such as an important suggestion.

    Please guys, keep posting!

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unknowndev

Member since 18 Nov, 2012

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