Pixel perfick's Recent Forum Activity

  • Bullet behavior uses Delta time to determine number of pixels moved per tick, resulting in a constant speed in fluctuating framerate conditions

    So depending on your game you have to decide if you want smooth looking or accurate per pixel positioning...

  • HTML5 browser and mobile games will get faster sure, but so will the cutting edge and HTML5/mobile based games will always be behind...

    It's always been that way, and always will...

    You can't fit a dedicated �300.00 video card in a mobile device that sells for �300.00 period.

  • lennaert You say you disagree? it sounds like you agree...

    I did not say more exporters is the right choice, it's just My take on the situation...

    The lack of an official Scirra mobile exporter is a major omission from C2 only recently ludei's apparent distancing from C2 support has shown how relying on third parties is highly risky, in the past we had awesomium, another let down, now all hopes are pinned on crosswalk...

  • You could add a condition to your key input...

    player health >0   >move player

    on key pressed

    would disabling collision on the player not allow him to just drop through the platform?

  • C2 is banging on three years old, I get the feeling there is some justified frustration about the lack of a "killer app" more exporters makes that more possible...

  • STARTECHSTUDIOS Thanks for putting that up, not had chance myself, we will see if anything comes from it...

    "the majority of users say there is a big improvement"

    If that is the case, why are they not posting on this thread? that was my initial question...

  • They are not drawn, as they are off screen, but as they are on the layout they need to be in memory and included in the game logic...

    Quite normal and totally necessary, for instance if an event said move player to tile at 12800, 10240 it needs to be there when you arrive...

  • I can't help you with this unfortunately, but probably not a good idea to put your IP addresses up for all to see...just sayin

  • That's a game breaker for most platformers...

    Just a thought could you not place an invisible barrier to stop the jump short, that is only destroyed when player has required upgrade?...

  • As far as I just read nope..You need a C2 licence and once accepted as an official Wii U developer by Nintendo, a Wii U dev kit...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • what your missing is direction...what do you want the enemy to do chase, run or stay still, when player corners it?

  • <sound of head hitting desk>

Pixel perfick's avatar

Pixel perfick

Member since 18 Nov, 2012

None one is following Pixel perfick yet!

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies