Pixel perfick's Recent Forum Activity

  • looks better than ever!, seems like a long while ago (and a couple of avatar changes) <img src="smileys/smiley17.gif" border="0" align="middle" /> you first pitched this, well done for persevering with development all this time...

  • I agree, touch controls are generally awful for any game that derives from a joystick / joypad set up...

    Touch is for mouse trackball games, even then your finger over an eighth of the screen kinda kills it...

    long live the arcade stick!, oh and big red, noisy buttons...

  • STARTECHSTUDIOS Due to the R160 bug that's emerged I have not yet installed, I was going to ask you the same question, did it fix your problem?

    Will let you know when the next beta arrives...

  • I am not the only one suggesting it is not required...

    The O.P asked to be able to get the scale of a sprite, this is possible with the suggestion I posted, I did not say it was the definitive answer to deal with all situations.

    I do concede that being able to set the scale without being able to manipulate the result directly is odd, so maybe you have a point.

    either remove set scale or add get scale, probably makes more sense.

  • Good game, level 5 was borderline impossible until you realized the before unused mechanic, so an introduction to that earlier would help, but yeah an acceptable challenge...

    The collision detection was more annoying to be honest...Grrr

  • I would say convoluted is having two conditions for the same thing...

    An objects size is it's scale, beyond 1:1 if you want to know an objects "scale" compare the scale of the layer it is on...

    nothing to do with Z order...

    There are enough confused souls on these forums, do we need more?

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  • This is unnecessary it can already be done with events...

    Place sprites you want to scale on a single layer, there is a compare layer scale condition...

  • Yeah sure, no problem...

  • Hi, sorry not been about, hope this explains better than written description...

    dl.dropboxusercontent.com/u/146573792/originjump.capx

    I used 8 direction for speed, take note of the origin points in the animation frames, with refinement it may do what you need...

  • Lol I think you just created a new genre there...

    Sounds like a sound idea, has a board, sounds like some strategy involved...

    Strategy / board game...Maybe? phew that was tough... <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If you can't think of a use for it in your game, chances are you don't need to use it, it is an optimized way to display same sized tiles...

    Its just a different way to use tiled backgrounds sometimes more suitable than standard tiled backgrounds, sometimes not, perfectly possible to make any game without it...

  • Thanks for looking into this, although My game does not use either turret or line of sight, I am hopeful an on off toggle can be added...

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Pixel perfick

Member since 18 Nov, 2012

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