Pixel perfick's Recent Forum Activity

  • RookieDev it should still work, ensure you set your collision box above your characters feet and as lennaert said add a few extra frames to smooth it up...I will have a go at a capx tomorrow if you get no joy with it...

  • Seems the general consensus is that all is fine in collision cell land...

    Maybe it's just a coincidence that my game is NOT bottle necked, until I update, and my particular mix of events is unique in some way...

  • sorry I thought "adding the Walls object as a Obstacle" meant they were being generated at runtime...

    maybe a screen grab of your relevant events?

  • Without seeing the events it's difficult to be certain, but it sounds like the pathfinding is being calculated before or at the same time as the walls thus returning zero on a variable.

    Try adding an at start of layout condition to "test map" layout and create the walls there...

    On start of layout triggers will ensure that event is the first to be executed.

  • Do not take too much heed of lists like this...

    Do use your imagination...

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  • Sorry not been around over the weekend

    In a streets of rage type game as long as there is no platforming involved you can give the impression of a "jump" simply by having your animation frames origin points lower than the base of your sprite, this would have an added benefit of keeping your Y position constant,but your character going up...

  • set a global "count" value at zero

    one event > Add 1 to global count

                create A

                set val to global

                create B

                set val to global

                create C

                set val to global

  • moxBorealis I'll do one of My three for now, maybe other two at a later date...

    To kick off, Williams Defender,http://www.youtube.com/watch?v=GdUlS_cSMoE

    should need no introduction or link for any gamer over forty the very name induces memories of trying to strim another game at Blackpool pleasure beach while mum plays bingo...

    For everybody else who calls themselves a gamer, you need to be slapped down by this 6x3 foot badboy...

    Simple concept save the survivors from the planet surface while beating off a clamor of alien attacks from all angles...

    What can we learn from this? Fear does not need a decomposing face!

    When a comparatively docile lander dragged one of the hapless humanoids to the top of the screen the lander transformed into a mutant that chased you down within seconds if you wasn't fast and accurate enough...

    Now that's fear...

  • They are probably being dragged together, rather than disappearing it's most likely underneath the new one, sounds like a picking problem, try adding "pick turret instance" nearest to mouse x y..may work...

  • copying the same events is not good practice...simply go to properties bar in layout 2 and select "event sheet" event sheet1...

  • more info needed...a capx would be best probably...

  • Most properties can be edited on the left once the object is highlighted in the project bar on the right...

    The only things you can alter in the image editor that you can't elsewhere is the animation speed and animation names as far as I can remember...sounds like you have cloned object rather than created another instance of the same object? ...

    I'm slightly confused...

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Pixel perfick

Member since 18 Nov, 2012

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