Ok thanks mate!
what is your recent post that you say mate?
It is possible to do two groups of events for example 5, then to use a OR between them??
wow awesome stuffs!
A little Progress update - I still working on mechanics for main character.
I hope some of you could give me your opinion about that, Please ignore the graphics :X focus on the control mechanics.
thanks in advance.
Controls key arrows to move
jump 'S'
pause 'SPACEBAR'
run/trow/grab/fireball* with 'A'
https://dl.dropboxusercontent.com/u/60873147/matei_proyect1.0.3.1/index.html
Hi folks, I've been following this thread by days and apparently the issue has been fixed. Actually I haven't had problems with NWK yet because my game project it's in a beginning phase, but I am glad to know this news.
ok, so try this
https://dl.dropboxusercontent.com/u/60873147/RE_FORUM/TEST.capx
[quote:2cmhgkc7]and i want to freeze the camera somehow and only the player to fall.
when the player fall out you can freeze the scroll sprite
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I have the same problem with is by wall, but a bit diferent, for example if there are two walls near (right one and left one) no works correctly, then What I did was to create a variable to know if the player is bey wall right o left
no please no, my foreseeable end game was planning to be exported with node web kit, once I tried it with a very simple puzzle game but now this game would bigger
you should to use the lerp() function instead the scroll behavior I guess, if for example you need to the camera follows onley the main player vartically, then you have to use something like that.
+System: Every tick ->System: Scroll to lerp(ScrollY, Player.Y, dt) (only for vertically) [code]+System: Every tick ->System: Scroll to lerp(ScrollX, Player.X, dt), (only for horizontally) [code]+System: Every tick ->System: Scroll to lerp(ScrollX, Player.X, dt), lerp(ScrollY, Player.Y, dt)(both)
you should show us your portfolio or artwork, I think many of us are interesting in a graphic designer.
cheers!
Member since 15 Nov, 2012