shimo's Recent Forum Activity

  • Its hard to explain in my poor english, :p just only try the capx

  • Problem Description

    Hello there, I got a problem with something, the matter is the next:

    ok when you put a sprite just below of margin from window size and jump on it to destroy it (using platform behavior for example), the objects is not destroy and I do not understand why.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60873147/C2%20FORUM/bug_report/bug%20Window%20size.rar

    Description of Capx

    Using arrow keys you can move the player, with arrow up jump on the block and if you press arrow down when are falling the block would be destroy it, the problem is the blocks with number 1 never are destroyed

    Steps to Reproduce Bug

    • jump on yellow blocks
    • when falling press arrow down
    • try destroy all them

    Observed Result

    you can see the block numbre 1 are not destroyed

    Expected Result

    all blocks must be destroyed succsses

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 8.1 64 bit

    Construct 2 Version ID

    release 190 (64 bit)

  • Prominent thank you so much! I had forgotten completely that, and of course that was the solution

  • Hello guys

    I have a little problem with Tile maps, I have 2 layouts with 1 tilemap every one. then when I set

    System>Go to Layout1 or System>Go to Layout2 the Tile maps are not destroyed, so I must to do it before to change or to go to another layout if not I will have 2 Tiemaps on the same layoud. I do not know what's going on

    anyone has had the same problem?

  • Thank you so much regisRquoi, and yeah I knew that things about as the mask collision and the space key in my game, but I am glad about this : [quote:1xudh5gw]if you press the down arrow while you jump you can kill the enemies, Otherwise they'll just be stunned

    because I was not sure about this behavior I was thinking giving up it, but now I thinks that would be great!!

    And I thanks alvarop the graphic designing of game going to go changing and upgrading continuously . I hope, I show you guys something else soon, btw I am not knew I no need to start a new thread every time, thanks for this info as well

    Cheers!

    and also I would like see or know about your game projects guys!

  • Hello there.

    WIP this is beginning to take shape.

    Mainly I changed the some stuffs, as the control player, now he has a standard speed, can picking up objects or enemies an throw them.

    Key arrows to move, 'S' to jump and 'A' to pick up and throw objects.

    Have fun!?

    DEMO

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  • Yea blackhornet and thanks for reply, that is my second option, but that doubt arose. I think that should be possible, ie, I can getting the IID for instance but I cant compare at same time 2 instances from same sprite when collides.

    Anyway thanks

  • Ok I have a specific problem with families. I have a Family test and into it there is a Sprite

    So I have also a variable for all objects from family,

    basic and easy, no? Then I create 3 instances from that family , in 2 instances I set 0 in its variable and the third I set a 1

    So far so good. The problem is complicated here, I need to when collides family test with family test

    Only are destroyed the instances, for example:

    test.Variable=1 with test.Variable=0, they are destroyed

    test.Variable=0 with test.Variable=1, they are destroyed

    but other hand if

    test.Variable=0 with test.Variable=0, they are not destroyed

    I have tried many things, but I don't sure if that is possible

    Thanks in advance

  • JO! ITS FUNNY

  • I can see this game will be intense and deep. Do not many people is dare with games like yours. I hope you can release frequently new progress updates.

    Never you leave it!

    cheers!

  • Thank you so much alvarop, your observation level was very important for me, many guys already have told me that kind of suggestions as well, Actually this game demo is old now, Right now I'm working on a all of that changes, especially in the animations speed and the world speed in general. and of course I'm considering the else things that I need to improve in the game

    Cheers for everyone!

  • thanks ALLMarkMade, misterkoala and spacedoubt! of course misterkoala I am agree about you say, all these suggestions and advices I am going to consider them!!

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shimo

Member since 15 Nov, 2012

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