shimo's Recent Forum Activity

  • awesome lighting effects, O.O

  • Thank you ryanrybot for your advice, actually some people tell me the same jeje! this game are on early phase yet, and need to several improvements

  • Hello guys!

    I've working some mounths in this project and I want to port it to Android, but I have not several devices where I can test it. In my galaxy looks like having good performace, but I would realy would like get some feedback about my game from any of you.

    Thanks in advance.

    https://dl.dropboxusercontent.com/u/608 ... index.html

    btw, to use chrome for android preferably

  • OK I get it, the video ads looks well

  • Hello I've played your game and I like so much, overall the good performance it has on my android, Althougt I would like know what kind of network ads are you using in your game??

    Thanks in advance.

    Hola Jugue tu juego y me gusto mucho, sobre todo el buen rendimiento que tiene en mi android, aunque me gustaria saber que tipo de plugin usaste para la publicidad de tu juego?

    Gracias de antemano.

  • mmm so the active layout just only can access to the sprites which be within it..

    I am afraid I would need to use some global variables or an array, would be great can to access to global sprites from a distinct layout.

  • Hello there.

    I would like if iis posible and how is posible to access to sprites from another diferent layout?

    for example I have an sprite1 on Layout1, this sprite1 is global and belongs to a family1 , then I try to change its size property for example , from anoter layout=> layout2 using the function foreach(family1), but do not apper any sprite from thet family in layout 2, This is possible ? or How can I that?

    thanks in advance!

  • My game Available on Google Play,

    using CrossWalk and Admob plugin of course.

    Have fun!

    https://play.google.com/store/apps/details?id=com.fanatto.onblock

  • Can to use various behaviors together without issue would be great!

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  • Yeah, that's true, but I have not many options to do this. I think that should be possible, because when the object enemy is over an solid object immovable (like tile map) and the main player is on enemy object (green box), the 'is on floor' property works fine, therefore the main player animations work fine as well:(notice the main player animation run appear)

    However when the enemy object is over the yellow object (which have sine behavior) and the main player goes above from enemy, the main player animation run do not appear, because the 'is on floor' property never is detected:

  • Problem Description

    Hello.

    There is an specific situation when Is on floor property do not work properly, for example if you create an object(enemy) and set 2 behaviors: jump-thru and platform together, then this object falls over another object(object2) which have behaviors: jump-thru an sine(with vertical movement), and you jump with the main player (using platform behavior again) and fall over the first object(enemy) which is on the object 2 that is moving up and down, the Is on floor property is not detected correctly.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60873147/C2%20FORUM/bug_report_2/is%20on%20floor%20not%20detected.rar

    Description of Capx

    There is some objects each with a number 1,2,3,4, you also have a main player which you can move with arrows keys and jumping with arrow key up on those objects, there is an Text object that says or shows whether the player is on floor or not.

    Steps to Reproduce Bug

      jump over each object and you can see the Txt object shows whether the player is on floor or not.

    Observed Result

    When you are over object 2 Is on floor property do not work properly

    Expected Result

    should have not any problem I guess, since all other objects work fine.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 8.1 84bit

    Construct 2 Version ID

    release 192 (64bit)

  • Hey thanks Ashley, I was thinking redesigning some levels

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shimo

Member since 15 Nov, 2012

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