WildShroom's Recent Forum Activity

  • Running C2 in Parallels on a Mac is not really running it on a Mac. It is running it in a Windows environment and I suppose I should ask how long to see it run in OSX, not on a Mac. I haver Parallels and don't like handling things like this unless I must. I guess I will wait.

  • I only have a Windows machine to run C2. However, all my other apps are on my Mac's. Is there /any/ chance we're going to see it on OSX?

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • iOS exporter gone??

  • : Get the same thing. And, if you do try to put their snipet in anything, the game can no longer work in C2.

    Really pissed off on this as Scirra makes it sound like pushing to iOS and Android is a piece of cake. And that is definitely not the case.

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  • Yes. As I said, the order has been moved around many times. That image was not a good representation perhaps.

    If I use Restart Layout > Go to Dead

    I get the same result.

  • Yeah, I already tried that. Same result.

    Thanks for asking though!

  • I have an issue with a layout actually restarting. I would rather, it seems, the layout do a complete reset.

    Here is the issue. When Object-A collides with Object-B, the player dies. This pushes player to a "Your Dead" screen, which plays for 3 seconds and then takes you to a level select screen. The player (of course) selects the level that he just died.

    Now when the playable level loads, it is in a state of already started. Like it almost picks up where you left off. I have moved the loading of the Dead level and the restarting of the layout all over. So, the level never really restarts.

    <img src="http://dl.dropbox.com/u/20805039/restart.png" border="0" />

  • For the foreground, your image does not fit to produce the effect you're looking for.

    Nope. None of the examples is quite right on the foreground, that I can see. What do you mean exactly, "doesn't fit"? The background function you provided is perfect, thanks.

  • Thanks. I'll check them out.

  • Still beating my head in over some (probably simple) functions.

    I have two images that scroll at different speeds. The foreground is, of course, much faster. The background is slower.

    The foreground image scrolls, but I cannot get it to be smooth. Ugh.

    The background image scrolls correctly, but I cannot get it to stop once it 'hits bottom'.

    The .capx is the last iteration, I've tried several different methods and this is the closest I could get.

    /help?/

    File: dl.dropbox.com/u/20805039/scrollers.capx

  • I see I am way behind on this, but as of r110 this is still an issue; I've asked for help several times and people just say, "Post the .capx" It makes no sense at all to move each object, calculate a bunch of math and make a collision mask. (forehead slap) I thought by creating different layers and placing objects on that layer, this would resolve the issue. Nope. Logically it should function as simply as you would expect. Rotate the layer, and all it's objects. Yeah, it does. But the gravity physics also rotates, WTH? No, I only rotated a layer with static objects (solids). Layer0 should remain the default gravity for my avatar. <img src="smileys/smiley7.gif" border="0" align="middle" />

    I'll post my .capx with everything (little commenting) if someone feels they can point out my mistake (don't honestly think it's my mistake)

  • I see I am way behind on this, but as of r110 this is still an issue; I've asked for help several times and people just say, "Post the .capx" It makes no sense at all to move each object, calculate a bunch of math and make a collision mask. (forehead slap) I thought by creating different layers and placing objects on that layer, this would resolve the issue. Nope. Logically it should function as simply as you would expect. Rotate the layer, and all it's objects. Yeah, it does. But the gravity physics also rotates, WTH? No, I only rotated a layer with static objects (solids). Layer0 should remain the default gravity for my avatar.

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WildShroom

Member since 6 Nov, 2012

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