WildShroom's Recent Forum Activity

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  • Yeah. No, that didn't work. Sorry, Cow.

  • Holy Cow. Really?

  • Yeah, another noob question.

    So my layers can rotate, which should cause the 'hero' to essentially fall off the bottom of the screen, unless he falls on a solid sprite. I thought of putting the hero on a different layer, but that isn't working either. Any input?

    I have read on gravity posts but they don't really address my dilemma.

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  • Kyatric, Thanks! I actually found that I was moving the layout and not the layer. Stupid mistake. It works now. But the speed at which it 'flips' is way too fast. Is there a method of controlling the flip speed?

  • So this level has two invisible sprites that, "Touch > On touched SPRITE > System > Set layout angle to 90"

    That works fine (a little too fast on the angle switch, but that's another issue). However, I lose the objects in my HUD that display my score and the two touchable sprites for controls. <img src="smileys/smiley18.gif" border="0" align="middle" />

    Hope that is clearly understood. So, how do I keep the HUD items on the 'playable' screen?

    Thanks in advance. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Ashley

    Yes, I can see the date as well. I was looking for display configurations, since I cannot set it for iOS, or Android development. It only has HTML5. That's fine for Tablet, but why can't I choose to be developing for the iPhone or Android device?

  • Ok. This is a little BS. It clearly states I can make iOS and Android apps. Now, I find this forum post that is instructing me to seek a third part for this? I was attempting to set my display configuration to iOS or Android, nothing. I need to get up from my desk and go kick a puppy now. Thanks gusy...

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WildShroom

Member since 6 Nov, 2012

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