R0J0hound
Ah ok ,thanks. I suppose it doesnt really matter in the end once you know how it works
simulatedTea
Nice plugin, thanks
Colludium
Really nice. What i really like are the small level previews as you pass over them on the level select. Good luck with it
mattb
Hey, thanks for the raycast example.. just what i needed
and R0J0hound thanks for the hard work on Chipmunk especially concave objects
Another bug i think unless i am missing something.. the orange box should be connected to the purple box but it is obviously connected to the green one.
Ashley always asks for examples as to why any requested feature might be useful or required. I wondered why you might need this ?
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zenox98
I agree.
Everade
You probably know now, but R0J0hounds Chipmunk behavior does have collision filtering built in.
Not really sure what you are doing wrong here.
Try this.
Create 2 different sprites and give each one solid behavior.
Give one of them 8 direction behavior.
Then move that sprite using arrow keys.
The solid objects dont pass through each other ?
Yes you can do that. I usually have all my sprites on one sheet which i use like a store room.
Yep tried it in Firefox, Chrome, I.E and Node. Works fine..
What version C2 are you using?
Works OK here.
tumira
I think you can get cream for that
Member since 30 Oct, 2012