JouBqa's Recent Forum Activity

  • JouBqa Did you try this one?

    Thanks!

    Another question, how do I change the text on the subscreen item tabs?

    Also couldnt get my own animated sprite to work in place of the subscreen wireframe sprite. It was just blank or in the wrong place (eventhoug I made it the same size and same origin and collision). I then just added the sprite to the subscreen background image itself instead. Not animated but works ok like this

  • JouBqa The worms have a simple "patrol" behavior to walk back and forth on platforms. To have them work on ceilings you'd not only need to reverse the gravity but change the y collision offsets to negative values and probably their hotspots too. There is a "Metroid Zoomer Behavior" .capx on the forums somewhere that can have them scale walls, floors, and ceilings alike if that's what you're going for. A quick search should bring it up. Hope that helps!

    If it's this one the link doesn't work anymore:

    I'll try... something

  • Has anyone been able to make the Worm enemies walk on ceilings? I've been at this for hours and it's just not happening O_o. I can make them stick in the ceiling by flipping the sprite and changing the gravity but they just won't move

  • Haven't been able to use Construct in a long while and I'm having some trouble remembering stuff. Anyone more experienced with this want to give a step-by-step on how to make a new map + minimap with this? I was able to edit the GameRoom map but I'm not sure about all the steps you need to take when starting from scratch...

    Edit: So this is what I got this far: Add roomgrid to Grid layer, background to background layer, tiles to their layers, door left and right, roomzone to roomzone layer. This seemed to work. Do I need to add controller menu and controlle rooms and on what layer? Then I drew the new room on the minimap. Am I missing anything or is that it?

  • Why is GameRooms layout size 10,10? I want to have bullets destroy when they leave the layout (so the player can also shoot 3 bullets at a time) so 10, 10 wont do as they would destroy instantly. Should I just change the layout size to the size of game map?

    edit: Destroying Projectile when its not on-screen instead of when it's not on layout worked for the bullet limit

  • I'm doing this now. How does this look? Is there a better way?

  • Skully going at it!

    "Let's go already!"

    "Come 'ere baddy!"

    "Time to split!"

    This will be the main character for a metroidvania game

  • This is the most annoying thing about the user interface. I hope this will be fixed for Construct 3. Keyboard shortcuts for moving events up/down and left/right (indentation) might work well.

    > just provide a cool dark skin ..

    >

    What is wrong with the dark skin that exist?

    It's pretty ugly. Game Maker Studio 2 is getting a really nice looking dark UI. Other good examples are Pyxel Edit and Adobe's software (aesthetically only, the functionality of the UI should be kept simple, unlike Adobe's).

    C2's UI works really well. But cosmetics also matter (to some of us). A good looking UI can boost sales to new users of Construct

    i wish the new C3 will have a really neat looking UI, like an adobe software

    This. The UI in C2 works great, but doesn't look that great...

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  • Just bought the kit and initial expressions are great Lot's of stuff going on under the hood here and it's all well commented. I'll post a review once I've had more time with it.

    Edit:

    Posting my review here on the forums too:

    [quote:3mlpmiuc]This is a great template. It's well structured and commented. Really showed me how to do things the right way and helped me kickstart my C2 development.

    By studying how everything works you can use this as a starting point to modify your own metroidvania (or any kind of platformer really). Or you could learn from the project structure, events and assets and start your own game from scratch with an understanding on how to do it well.

    I'm now creating a platformer, with some metrdoidvania elements. Without this template it would've taken me ages to learn all that's included here.

    The included assets are also nice. I'm going to create my own assets but I might use/modify a couple of the assets in the template.

    Thanks!

    Also, forgot to mention in the review that Tokinsom has been very helpful in answering all my questions on support e-mail.

    I've been now copying the whole thing from scratch like Ataraxis suggested. I've really learned a lot doing that

  • 7Soul

    Tokinsom

    Looks (and sounds!) great!

    Is this coming out sometime next year?

    Are you using the NES palette for colors? Looks like it might be a bit more colors than what was possible on the NES?

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JouBqa

Member since 24 Nov, 2016

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