RBuster's Recent Forum Activity

  • Hi IntelRobert,

    Could you help me with my questions, please?

    Thanks

  • Hi IntelRobert

    As you suggest...

    I'm having trouble to generate a iOS app. I followed all the instructions in the tutorial (https://software.intel.com/en-us/html5/ ... binary_ios) and all builds steps are correct. However, when I click in "Build" to generate the app, after a few minutes, warns that gave error in the process. When I go to check the problem, I see that provisioning profile is missing. I upload the file again and build. The error happens again and when I check it, the provisioning profile is missing ...

    This is a problem on the server or with the provisioning profile?

    Thanks

  • IntelRobert

    I would like to use IAP with Android and iOS apps. I found this tutorial: https://software.intel.com/en-us/html5/ ... -intel-xdk

    Could I use with both or only works with android apps?

    Thanks

  • I'd like to know too

  • late...My name is Renato and I'm from Brazil (so much more than carnival anda samba). I like games ever and C2 gave me a chance to create my own game. Awesome! Scirra: live long and prosper! \V/_

  • We are doing testing & documentation now for ios. You should be able to use phonegap exporter and build in the XDK for ios, android, windows, android/crosswalk. Just like the crosswalk target, you need to specify launch icons, splash screens, cordova plugins, orientation, etc in the XDK. It would be helpful if there is a separate 'IoS Intel XDK experiences' and 'Windows Intel XDK experience' forum post.

    > I see tutorials explaining how to export to Android, and how to use Admob. But I also see that Crosswalk allows exporting to IOS and Windows 8:

    >

    > 1) Can I export a Construct 2 Project to IOS with Crosswalk? Does the Admob plugin work this way?

    >

    > 2) Can I export a Construct 2 Project to Windows Phone with Crosswalk? Does the Admob plugin work this way?

    >

    Thank you I was waiting for this information too.

    You mentioned "testing" and now I didn't know if the iOS app will have the same quality that is generated through the android / crosswalk, which for me is the best currently.

    I agree with you about to create a specific posts to sharing experiences about iOS and Windows Intel XDK.

  • I see tutorials explaining how to export to Android, and how to use Admob. But I also see that Crosswalk allows exporting to IOS and Windows 8:

    1) Can I export a Construct 2 Project to IOS with Crosswalk? Does the Admob plugin work this way?

    2) Can I export a Construct 2 Project to Windows Phone with Crosswalk? Does the Admob plugin work this way?

    Hi clockworkmonster

    I can tell you that you can export your games with Admob to Android and iOS (I don't know if work in Windows8) using Intel XDK / crosswalk. I don't know too how to export your game to iOS in the Construct2.

    I asked a question about this, but no one answered me (yet?). Let's see if a good soul appears and informs this procedure, which should be very simple by the way.

    Cheers,

  • I need some help to create my first app for iOS using Intel XDK Crosswalk. When I create for android, I need to export to android in C2. How can I export when I want to create a iOS app on Intel XDK?

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  • RenatoB the others are built with Cordova, which is basically the same as phonegap. So to answer your question iOS8 should have very good performance. When android L is released that should also have very good performance.

    TheWyrm: But only worth using XDK to create apps for iphones / ipads with ios8 version?

    Does anyone know if there is any tutorial to create applications for iPhone / iPad by XDK Crosswalk?

  • Thank you, volkiller730

    XDK is really very good to generate apps for Android. I've tested this several times. I noticed that there are other platforms too, and wanted to know if the result is the same if I create an iPhone app. Has anyone tested? If yes, could make a comparison between XDK and Ejecta or Cocoon? Thank you.

  • HI IntelRobert

    Is it possible to remove XDK logo that appears in t he app beginning? I remember that was possible before.

    Thanks

  • Hi I actually already do this (measuring time), but it would be much more practical and simple to do that visually. A timeline is also very useful for controlling animations in a game or effects duration. I've seen Timeline plugin (Rez) and I think it's useful to define time sequences. Maybe one day we will have this feature in C2.

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