RBuster's Recent Forum Activity

  • cranberrygame

    Excuse me. I did not know the plugin was being sold. Maybe I have not understood anything. Actually just wanted to test the Ejecta and also test it with Admob. Until now I only used Intel XDK. I think the right now is to do some tests with Ejecta to see how it works and then about Admob. Thanks and sorry for taking your time.

  • henriquesv

    Send me PM including your email, I'll send you Ejecta Admob freely.

    Then admob works on Ejecta

    Thanks

    ashwin2000

    Thanks

    cranberrygame

    Now it's me that don't catch your point. You send a Ejecta Admob (plugin?) freely to Henrique, right?

    I would like to use Ejecta with Admob, too. Is the same solution, isn't?

    Sorry (in advance) if I understood something wrong.

  • cranberrygame

    I can use admob in iOS, right? I think that I've to use the same plugin that you indicated to Henrique.

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  • RenatoB

    I don't catch your point.

    Which do you want to use, ejecta? or xdk? when build ios app?

    Ejecta

  • RenatoB

    Do you want to use Ejecta? right?

    Ejecta is not XDK

    Ejecta is on Xcode (ios).

    If you want to know more ejecta c2 plugin, reply

    Hi cranberrygame

    I know. I intend to use Ejecta to create apps for iPhone. Until now I just created apps for android. I appreciate if you can give me some tips. Like I said before, I'll follow the Ashley's tutorial about Ejecta.

  • henriquesv

    Try this version

    https://github.com/finscn/Ejecta/tree/adb15f017fa4c9705f39e5f3928479558a0617ea (Commits on Aug 21, 2014)

    And let me know the result

    Thanks

    Hi cranberrygame

    I'll try use to use Ejecta to compare with Intel XDK process. I use Admob plugin installed in the C2. This plugin in github is for C2 or for Xcode? Could you give me some instructions of where to place de folder and how to setup, please? I intend to follow the Ashley's tutorial. Thanks.

  • I have managed to test a IOS port on my Ipad using Intel App Preview. Works fine, but no sound and no Admob Ads.

    The files were the same used to make the Android port.

    clockworkmonster: Try to use phonegap to export the capx instead of android.

  • clockworkmonster: No. Just to upload because I use the Intel XDK for build the app. If you choose Ejecta, you'll need to use XCode do edit the file and Xcode is a Mac Program.

    alemar: Finally worked, but it was very complicated. To solve the last problem I had to include an icon with 57 pixels in the internal list of assets that appears when you will build the app. All the other icons were included in the Intel XDK home screen.

  • alemar

    You'll need to use Application Loader or Xcode to upload your apps to iTunes Connect. Both are Mac programs.

  • I built another file in Intel XDK file and this time it worked. However, two error messages appears when I try to import the app to Application Loader. Image attached. Any clue?

  • Okay. intel XDK builded the file. For this, I was need to recreate the certificate/provision profile, reduced the size of my apple ID and include all files in the source folder files. The problem now is to upload the file with the "Application Loader". The program does not recognize the generated file, which incidentally has no extension (I only can see the extension through file properties window).

  • The problem with the provision file was resolved. I had to put the file in the same directory where the project files (source). But the problem continues. I still can not generate the application.

    Hi JuniiZ

    Sorry, but I don't use Skype.

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