AbusiveChAoS's Recent Forum Activity

  • Looking to build a RPGMO style game with multi-platform capabilities I presently have a good idea on the systems for single player (dont really know how to function multiplayer yet with touch inputs and variables limiting me there) I can set up the way id like it to function with SP style events for conversion and also set up the sprites and such just requiring someone to take the events and make them mmo multiplayer compatible

    Intended in-game features:

    real money auction house

    player auction house

    iap

    rewarded ads

    massive amounts of dungeons and content

    endless levels

    Hit me up if you are interested

  • Ashley

    Apparently ive been consecutively visiting the website 64 days per day pretty sure i was 370 days lower just a week ago ._.

  • https://www.dropbox.com/s/qbbwgy1zd40oy ... .capx?dl=0

    on the touch event in functions set the x/y with a global to call back on the drop function also set the UID of it then compare the UID with the family IID to determine which object to pick and where to drop it

    also i didnt set the family2 uid event to family2 says family1 might want to fix that

  • check for square is overlapping object (when drag and drop ends) with or active and have all the not square objects in that list with action set x,y of square to the original position you have it at

    and if it checks overlapping object square set the position to the same position of the hollowed square as the action (likely setting a global or instance variable to determine that its been complete)

    if you need a capx or code example throw a screen or cap

  • https://www.dropbox.com/s/rlna65qgqzcn2 ... .capx?dl=0

    methinks this is what you meant i just added +0.26 to the width and height at the same rate so it grows at 1/100th of its total size also it might be +0.26 and +0.24 for accuracy forgot to calculate for the difference in width and size :3

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  • move the action in 18 to line 7 that sets the global var

    delete 16 and 19 entirely

    and on line 17 add over the top of the 0 set animation to idle

    this setup wont set the player to automatically resume walking animation though so change the line 5 condition to is moving

    that should fix the entirety of it if you need more halp holla

  • bump cant find any specifics on how to correlate peer touch

  • instead of every tick put scroll to behaviour on the play object also if the screen ceases to follow due to it being the edge of the layout (and say youre in water) add enough space just past the teleport location with an identical look to where you are teleporting which will allow the screen to be centered the entire time and it still appear seamless

  • if you have a code example of what your jump looks like i can be more accurate but id say have an event that when your jump fires set a global var to 1 then

    (sprite in question) platform behaviour is on floor condition 2 global var=1 action even set sprite animation to idle (or whatever youd like it to snap to) and set global var to 1

  • im having a hard time figuring out how to get c2 to register peer touch inputs and keyboard presses currently i have it set up as on object touched send message a and then message a checks for peerid=multiplayer.myid then checks an instance variable before either making layers visible or invisible (peer HUD does the system layer visibility apply to only the peer?)

    also i see globals somewhat function for peers is there a way to sync/update these to the host variables for ease of code

    for some reason on the peers screens they spawn 2 instances of each created unit and back on the hosts there is only 1 is that normal?

  • is there a way to check for browser suspend with cocoon.io on cordova export?

    It appears cordova cocoon supports suspend however it does not support saving local or web storage as cocoon.myid causing suspend to somehow not work

  • not super familiar with array but you can set the sprite after pulling the number or otherwise off the array ju know array x-1=sprite 1 x-2=2

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AbusiveChAoS

Member since 23 Nov, 2016

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