Having a vicious issue where i cant update objects positions to people who join/global vars start at the base numbers causing init spawns to fire resulting in different terrain layouts (spawning 500 items randomly over a 7000,7000 grid) not sure how to go about this or determine for player1/master server to do the spawns and broadcast the spawn locations as it builds/caches it for those who join while keeping those who join informed of the init complete global
i have 1 solution to this but it would mean copy pasting 500 objects setting each one with an id and hoping i can pull tree.id=photon.eventdata to all the players on join (but im still not sure how to pass on other players game stats ._.)
any halp would be naise thanks