AbusiveChAoS's Forum Posts

  • whatup i can make simple things like a top down in under 8 hours and more advanced things in a relative amount of time illuminatiskitzomachinekmr@gmail.com if you are still looking for somebody

  • Having a difficult time getting this to parse to 1k at 1000 as it only does at 1001 tried adding +1 but it stopped working at 10^(3*5) a quadrillion

    round(100*function.Param(0)/(10^(3*floor(floor(log10(function.Param(0)))/3))))/100&" "&Unit.At("Unit", str(3*floor(floor(log10(function.Param(0)))/3)))

    I am terrible at the maths any help is appreciated thanks

  • whatup im available and a c2 dev abusivechaos#2469 is the best place to get at me

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  • I cant seem to find much on this but at 140 tempo and 16 steps theres about 1.7 seconds per pattern problem is after 3 patterns theres a hidden .11 millisecond or so but even after that discovery 20-30 seconds will make the entire system fall off the rails and be inaccurate meaning the hidden milliseconds are ever present

    If anybody knows whats up with the time or a method to discover it it would be appreciated

  • ive seen this asked on the googles but no solid answer

    where can you get browser ads hooked up (putting them in small mmo bout games) and are they really worth it compared to places like appodeal which is as easy 1000 reward video views can get 12 cpm or will i be looked at only interstitial with low cpm thanks for da responses

  • make sure under keystore signing you have android selected and the proper keystore selected i use keystore explorer to build the key

  • Having a vicious issue where i cant update objects positions to people who join/global vars start at the base numbers causing init spawns to fire resulting in different terrain layouts (spawning 500 items randomly over a 7000,7000 grid) not sure how to go about this or determine for player1/master server to do the spawns and broadcast the spawn locations as it builds/caches it for those who join while keeping those who join informed of the init complete global

    i have 1 solution to this but it would mean copy pasting 500 objects setting each one with an id and hoping i can pull tree.id=photon.eventdata to all the players on join (but im still not sure how to pass on other players game stats ._.)

    any halp would be naise thanks

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  • I was wondering how to make a player heat seek to its selected moving target the sort of an arpg

    while using pathfinding its easily done with LOS on AI but the player seems a little more stubborn

    Also what would be the most efficient way to angle it toward the enemy for projectile attacks using a 8 direction sprite (id imagine set animation based on enemy angle but theres room for discrepency)

  • Super Monster Capture Engine — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/super-monster-capture-engine-4146

    <p>In total 728 events 135 global variables</p><p>No plugins required</p><p>Features:</p><p>Fully commented</p><p>Designed for mobile</p><p>Encounters</p><p>5 Battle options:</p><p>Attack</p><p>Item</p><p>Skill</p><p>Swap</p><p>Run</p><p>Poison debuff example</p><p>Combat AI</p><p>Random loot</p><p>After battle loot gold and xp gains</p><p>Capturing monsters</p><p>Level ups</p><p>Skills at specific levels for specific types/evolution that sets stat gains to the new grade</p><p>Out of combat item use</p><p>7 Monsters on hand</p><p>Storage of monsters</p><p>Deletion of monsters</p><p>Monster healer</p><p>Item shop</p><p>Sprites are intended as a stand in to be swapped</p>

    Use this topic to leave comments, ask questions and talk about Super Monster Capture Engine

  • fanjiangang

    If you are building with cordova and compiling with cocoon

    grab the plugin from here and sign up

    https://www.appodeal.com/dashboard

    and use this under the custom plugins on cocoon github

    https://github.com/appodeal/appodeal-co ... plugin.git

    itll compile with google play games as well just need the plugin if you are exporting for non mobile

  • I would be interested in making such apps if youd care to discuss the details further I can make apps that get pretty elaborate (that would be on C2 if you dont specifically require c3

  • Looking to build a RPGMO style game with multi-platform capabilities I presently have a good idea on the systems for single player (dont really know how to function multiplayer yet with touch inputs and variables limiting me there) I can set up the way id like it to function with SP style events for conversion and also set up the sprites and such just requiring someone to take the events and make them mmo multiplayer compatible

    Intended in-game features:

    real money auction house

    player auction house

    iap

    rewarded ads

    massive amounts of dungeons and content

    endless levels

    Hit me up if you are interested

  • Ashley

    Apparently ive been consecutively visiting the website 64 days per day pretty sure i was 370 days lower just a week ago ._.

  • https://www.dropbox.com/s/qbbwgy1zd40oy ... .capx?dl=0

    on the touch event in functions set the x/y with a global to call back on the drop function also set the UID of it then compare the UID with the family IID to determine which object to pick and where to drop it

    also i didnt set the family2 uid event to family2 says family1 might want to fix that