AbusiveChAoS's Recent Forum Activity

  • As far as i can see there is no way to

    check users inventory-there is a check inventory with a callback but no way to condition/react to it or receive information if theres anything there

    confirm if a purchase succeeds-just a purchase function with a callback meaning if you set callback 1 to credit what was bought and a touch confirm that actions purchase item kong brings up a dialog which you can x and the purchase callback of 1 fires to credit

    item charges decrement action-i imagine you would set a variable off of the inventory charge count if there is in fact a way to get info off of it but im not seeing one (not using this function)

    is there any way around the strange shop set up or am i just dum :I i would imagine others having the issue but i see nothing on it from scirra/kong

  • dropbox.com/s/vtekdp8nnfbmlwc rougelikerunner.capx?dl=0

    everything seems to run fluidly except that as in the capx after a few spawns and occasionally afterwords the platform is no longer seamless and reducing the X spawn or sizing wont fix it my best guess is that the solid forces it off although it would not explain how the others stick together

    Turns out there was a platform about 5 X to the right after dropping it by 5 and the spawn by 5 it now almost works although there is still about 1 in 10 platforms occurring initially at 4400 distance and then again every 3200 distance that spawn with about a 1 X gap that is painfully obvious

    edit: strangely it keeps reshortining the url put a space in it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It was in fact the shift in the animation putting it into the floor a simple .01 wait did the trick thank you good sir

  • Simulate jump doesnt fire when it reaches activemode2 the numbers work on the debug mode and ive tried multiple ways of firing the jump however the shift to jump animation works as well as the shift to falling animation i get the feeling it might be a construct 2 inside code glitch as ive had many of those before that disallow the properties to function when fired in a very specific order

    imgur.com/f40RuLr

  • How would one go about displaying the heads up display to many different players at once (MMO) as well as keeping track of statistics that can be taken from layout to layout (inventory held, stash items, levels)

    For the HUD I currently have them on various layers using 0,0 parallax and visibility toggle I forsee it displaying for all players instead of said manipulator is there any way around this?

    Can stats be done globally somehow or would you optimally store the information using some form of web storage?

AbusiveChAoS's avatar

AbusiveChAoS

Member since 23 Nov, 2016

None one is following AbusiveChAoS yet!

Trophy Case

  • 7-Year Club
  • Email Verified

Progress

8/44
How to earn trophies