im having a hard time figuring out how to get c2 to register peer touch inputs and keyboard presses currently i have it set up as on object touched send message a and then message a checks for peerid=multiplayer.myid then checks an instance variable before either making layers visible or invisible (peer HUD does the system layer visibility apply to only the peer?)
also i see globals somewhat function for peers is there a way to sync/update these to the host variables for ease of code
for some reason on the peers screens they spawn 2 instances of each created unit and back on the hosts there is only 1 is that normal?