jeffige's Recent Forum Activity

  • Is it possible to clone the events and actions from one particular sprite and give it to another sprite?

    Such as an enemy tank that will move, shoot and be killed in the same way as the ally tank.

    Don't know if it matters at this juncture but the enemy tank will be controlled by A.I. Hopefully, fingers crossed.

    Thanks for any help.

  • SOLVED

    Didn't see one post. Negative "forward" for backward movement.

    Learn something new everyday.

  • Tank controls are:

    W - move forward 2 pixels

    A - rotate 1 degree counter clockwise

    D - rotate 1 degree clockwise

    But the backward movement is escaping me. I tried moving toward angle, but that isn't looking good. Is there a "move backward" action that I'm just not seeing?

    I've went through all of the angle actions and the position under size and position.

    Thanks for any tips on this.

  • Thanks aruche. Finally figured it out.

    The events were easy enough, but the actons took a while.

    Thanks again, >aruche<

  • Sorry Whiteclaws,

    got a little irked. It sux when you're trying different events & actions to no avail.

    As for the image, I have the 3 events, but for the action i don't know what they are. I tried different actions. It was actually shooting every 0.3 seconds. Man that was just wrong.

    Right now it shoots 2 bombs at a time. I can't shoot again until those are destroyed but it does shoot 2 at a time.

    again, sorry for shooting off my mouth. (no pun intended)

  • Yeah, sorry Mr. Whiteclaws, sir. Not everyone is as seasoned as you with construct 2, sir.

    I am sorry for not being as smart as you.

  • Thanks for the help aruche,

    but i can't open the file. It says i need the "sprite font" plugin by miha petelin, and i can't find it.

    any help?

  • I am inching along with my game, got the tank and turret moving together, bombs bouncing off the walls (if the walls are not too far off from the layout) and the bomb shooting with the angle of the turret. Whew!

    But, as I was running the game in the browser (would like to run in fullscreen. Don't know how or if I can) I looked at the tank and thought it may be a bit too large. I resized it down about 50%.

    Here it comes: Is it possible to insert the resized tank and turret into construct without losing all of the conditions/ events/ actions of the larger tank and turret?

    I tried something like this before (had a problem with the turret) but I lost all of the above mentioned.

    Thanks for any help with this.

  • When I test my game a bomb flies across the bottom of the screen. I have the bomb well off the bottom of the layout. How can I get rid of that bomb until my tank creates it?

    Thanks for any help.

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  • My tank shoots multiple bombs and when they travel across screen I can control thier movent by moving the angle of the turret.

    How can I get the tank to shoot only 1 bomb until the other is destroyed and not have the bombs change trajectory when I change the angle of the turret?

    I am making a top down game.

    Thanks for any help.

  • I finally got the turret to stay on the tank and to move along with it. (Yeah for me!) The turret is shooting and the bomb follows the angle of the turret.

    BUT! If I mouse click in quick sucession each bomb will follow the angle of the turret. It looks kinda cool actually. Like they're dancing. But yes, that is not what I want.

    So, how do i get the bombs to follow thier own path after they are created and not diverted by the new angle of the turret.

    Also, my tank drives off screen and I have bound to layout.

    Almost done, How do I get the bomb to bounce off the edge of the layout, like pong or breakout? It will explode after it hits either the enemy base or the enemy tank?

    And again, thanks for all the help.

  • Thanks for the replies.

    Sorry for the newb question but do I need to make the turret a seperate sprite from the tank? Also, how do I accomplish that?

    Again, thanks for any help. This is actually my first attempt at game making, except for the 2 beginner game tutorials.

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jeffige

Member since 28 Oct, 2012

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