jeffige's Recent Forum Activity

  • Cool, thanks.

    You actually answered another question I was going to ask at a later time about how to handle sound FX. I guess the the sound FX for a tank shot would be the same as the "play heavy music" audio event.

    Thanks, bergmark.

  • It's a side scrolling game. I guess you would call it that, the layout is 3840x1024, and the player tank must maneuver to the left through obstacles and enemy tanks.

    As the player tank gets near the end of the layout I would like the boss tank to scroll into view from the right just off the layout, just in front of the player, say 1 pixel every 0.5 secs.

    Thanks for the reply.

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  • I have a wide layout and I would like my enemy boss tank scroll into the layout when my ally tank gets to the edge of the screen.

    Any ideas how to do this? I looked for examples, but none found.

    Thanks for any help.

  • My game plan has changed. I started out with just a static background, but now I would like to have the background wide enough to allow the player to move to the right to finish the level (i guess like a platformer).

    Is there a max width for scrollers? I've seen there is a max width of 800 for the arcade but is that just for static backgrounds?

    Also, I would like the player to be able to move freely around the screen without the camera being centered on him so if he decides to reverse direction the background doesn't move until he gets close to screen edge (say X amount of pixels away) and then the background will scroll into view?

    Is that possible?

    Thanks for any help.

  • No problems :)

    If you have anymore questions just ask.

    Remember, you offered> <img src="smileys/smiley4.gif" border="0" align="middle" />

    So, the game mechanics are almost there. Just a few additions then on to creating the levels.

    I'm going to add a health variable for the 2 tanks to be destroyed and a quick 3 frame explosion animation (actually 3 different actions cause I cant figure out the sprite sheet making as of yet), in what group should I put these? Shoot/ enemy shoot for explosions and variable? Or just add another group?

  • I've tried to organize it a bit so it's easier to read, add and modify stuff. The tanks are now both containers (a new feature!).

    I hope this will help you a little bit and give you ideas how you can do stuff in the future.

    Man, that is a beautiful thing. Thank you. Now, I know how things should look.

    One question, ok, three. Can you expand a bit on what you did with the "group shoot"?

    Why the collisions variable on the bullets family to check if player or enemy?

    Why deactivate the "shoot group" until player presses fire?

    Again, thanks so much. It does seem a bit alien to me. But, it will make me learn.

  • If I pinned my tank and turret so they would move in unison and then I learned about families, so I put the tank/ turret together in a family, can I unpin the tank and turret and then pin them together in the family behaviors?

  • Everything was going fine with my game...

    I have 2 tanks, Ally and Enemy. When they get hit 5X they destroy with a small explosion. I was working with the enemy tank destroying the ally tank. Worked good. It's not a Mona Lisa but I was estatic with myself that I got this far....

    But, as I was looking at the conditions/ events and actions, things looked like they should be together. As in - some enemy actions were not grouped with the enemy tank and vice versa for the ally tank. I moved a couple of things and now the tanks shoot but there are not any explosions, and when the ally tank is destroyed the tank is destroyed but the turret jumps to top left corner.

    Sorry if the event sheet is a bit messy, still learning on how to group things together. Any tips on that would be appreciated.

    Oh, and how do you get that cool red dropbox link in your post? I tried but it kept coming out as copy/paste link.

    dropbox.com/s/ni5799ku311wipa/Victory%20Tank%20-2r2x0mft2cwrh-2r2x0mft2cwrh.capx

  • So how would i export a sprite sheet with these programs? Are there certain guidllines? Size placement and things like that?

  • Thanks for the reply, jn2002dk

    Since I'm not going for 3D realism here, I just took 3 frames from the sprite sheet and added them separately in the action.

    It looks fairly decent.

    Now on to creating a health meter and event.

    Thanks again.

  • I would like to have an explosion animation when a tank is destroyed. Nothing fancy, 3 or 4 frames. How can i make a sprite sheet? I don't have photoshop (could barely afford C2) and every tutorial i have seen talks about using that program. Is it possible to make a sprite sheet without buying expensive software. Or at the least, have an animation without inserting a sprite sheet?

    Thanks for any help.

  • The top down game I am curently working on is kind of like breakout, but played with 2 tanks on either side of the screen - Ally (human) and Enemy (CPU). You must destroy the enemy! Ofcourse. But first you must get through the wall of blocks. Each tank will have a health meter, 3 hits you die and win the game.

    The first level will be easy, just a wall of bricks. The later levels will have a maze of bricks that can be destroyed. All of this will be played inside an arena styled static background with four surrounding walls for the bomb to bounce off of. If "your" bomb misses the enemy tank and you are able to catch it, it will give you a power up (undetermined as of yet).

    I need (would like) to have the tank think for itself. Shoot at the Ally tank, Move but avoid the blocks that have not yet been destroyed, try and avoid the incoming ally bomb.

    Anyone have any knowledge of this? Could you point me in the right direction? I've searched but most of the examples are for enemies marching in a predetemined path, or attack if player gets in range, things like that.

    I am very new to game making and C2. I have no clue about arrays, variables, etc... Although I am reading up on the subjects. They may prove helpful later on.

    Any kick in the right direction on how to implement these things will be highly appreciated.

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jeffige

Member since 28 Oct, 2012

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