jeffige's Recent Forum Activity

  • You need to use the PlayerBox sprite on your conditions instead of the actual player.

    And for the box, add the platformer condition: is falling.

    When you say "conditions" is that under EVENT or ACTION? Sorry for the noob question, i've had C2 for over a year but still learning.

  • So I'm moving ahead with my game slowly, but there are a few things with the collisions that I can't figure out.

    1) When the spikes are down the player can walk across them without dying.

    2) Top left crate: If the player touches the crate on the sides the crate 'destroys'. It should only destroy when the player touches the top of it. Right now the player has to jump on it 2-3 times to destroy it. That I don't really mind.

    I've tried increasing/decreasing the collision boxes on player/spikes/box but it's still the same result. I don't know if it's that or something in my events.

    If someone could take a look and let me know what I'm doing wrong, it would greatly appreciated.

    https://www.dropbox.com/s/tnjoq3h7qobavl6/Game_00.capx?dl=0

  • So this is how i handled it.

    http://i1168.photobucket.com/albums/r482/jeffw98/SlidePicevent.jpg[/img] [/img]

  • In my game if you press the UP arrow key the player jumps, but if the player is jumping and you press the down key the slide animation plays while the player is in the air. How can I stop the slide animation from playing if the up arrow key is pressed or during the jump?

    I've tried adding/finding events, sub-events, conditions, that will stop this but with no luck. The slide animation should only play if the player is on the floor or platform/ blocks.

    Thanks for any help.

  • When the character steps off the edge of a block he gets hung up and he stutters downward. I have tried moving the collision boxes around on both the char and the block. I even tried making the block a tiled image re-sized to 64x64 but it's still the same result.

    I believe I saw a post about this problem but now I can't find it. Any help would be greatly appreciated.

    https://www.dropbox.com/s/42b0opd0wh6jdn8/mygame_1.capx?dl=0

  • Holy Crap! As they say: "good things come to those who wait."

    Thank you a ton, R0J0hound. That's exactly! what i was looking for. Do you mind if i copy your events?

    I kneel before you ole wise one.

    "I am not worthy. I am not worthy"

  • *SOLVED*

    Don't know why but the c2 license wasn't in the install directory anymore. Thought it was, but no.

    Thanks zenox98 for the tip.

    And thank you to all that replied.

  • I downloaded straight from Scirra. Every update since Oct '12. Never had a problem till now. I have installed Visual Studio '13, I'm trying to learn C#, and i did the other things mentioned. Man i hope it's not this bloodmoon and impending doom.

  • Hey thank you so much for the replies.

    I've tried saving in both directories, downloading new version, re-installing old version....

    Trying to email now, but it gmail says "email is not recognized". What the...

    Something wonky is going on. Have the stars and planets all aligned or something???

  • I purchased a personal license over a year ago and have been using C2 since, now it tells me i am using the free edition. How do i rectify this?

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  • I would like to create a human body size lava sprite that flows somewhat naturally using the accelerometer. When you turn your phone it flows whatever way you are turning. If you turn your phone 180 degrees it drops down from the ceiling.

    Would I use the physics object for this or would i need to animate each flow of movement?

    Thanks for any help

  • The articles I read tell me to go out and buy them. Large companies might be able to do this but not an indiedev on a tight budget. So how can I do this?

    Thanks for any help of tips.

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jeffige

Member since 28 Oct, 2012

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