jeffige's Recent Forum Activity

  • Right now the camera and player are centered in the window. I would like to have the camera and player just off centered, so there is about 2/3 of the window in front of them.

    I have seen some sidescroller games (paper monsters) do this and when the player moves to the right the camera shows 2/3 of the window to the right consistently.

    i.e: if the screen is numbered 0 -100 to the right, the player stays at around 35.

    Is this possible with C2? The posts and I have come across don't mention this sort of camera movement.

    Thanks for any help.

  • Hey, thanks for the help.

    EyezWidee: I never gave the collision masks much thought. I always pulled the nodes to the box outline after I cropped. So should I keep the masks close to the actual color of the object? Except with enemies ofcourse.

    A0Nasser: Very cool, thanks for that. It's actually up to 56 - 60 fps. How could i use that to check the mobile fps? Is it possible?

    nimos100: I am in the early stages. I have the a 64X64 BG tiled across 7936, 570 Ground is 128X128 tiled Ceiling is 32X32 tiled ( all 3 are 128 pxs outside the layout). I have 5 layers: BG, Ground/ceiling, player, walls (divide the layout - its a sidescroller in a castle dungeon, and controls finish the layers.

    There will be death traps:i.e, crushers, spears, swinging spiked balls, fire balls throughout the layouts and levels, these will be on a layer by themselves.

    1 question: does the cpu draw each graphic as it appears on screen? As in: even though the layout is complete the graphics aren't just hanging outside the layout are they?

    Again, thanks for the help, wise ones'

  • Running the bug preview I see I am getting around 45 FPS on desktop and on mobile preview I am getting around 12 FPS. I know desktops have better performance but should I be concerned with the low mobile frame rate?

    All my objects so far are sized with a power of 2 at 32X32 or 64X64, except for the player sprite, even my BG image is tiled at 64X64.

  • I've been reading through posts and tutorials for a couple days and can't seem to find out how to preview my game in fullscreen on my mobile. Do i have to export it to cocoon or something of that nature?

    i've tried using scale inner and browser object -> request fullscreen in both chrome and firefox but i still get the address bar.

    Thanks for any help

  • Hey thanks eli0s

    That's exactly what i was looking for. I'll try to figure out the inertia with a little trial and error.

    You ROCK! ole wise one.

  • I've looked over tutorials and posts but can't seem to find what I am looking for exactly, or maybe it's right in front of me and I can't see it.

    I have a ball and chain that are separate sprites and pinned together at their ends. I would like the ball to swing back and forth almost in a sine movement but not in a straight line, as if you were swinging a yo-yo back and forth on a string.

    I've tried using physics, revolute joint, apply force, apply torque, but can't seem to get the swing and angle right. The chain won't need to curve except for the last few links, which i have as separate sprites and pinned to their ends.

    Thanks for any help or pointers.

  • Hey Wisdoms thanks for the reply.

    I edited some blocks i am using for certain pieces of my ground in my editor. Right now in my layout they are a brighter "dirt" color with same wavy lines. I'd like to replace those with the edited ones. Now they are a darker red with a cracked sidewalk appearance.

    I have some events that involve the "brighter dirt" colored ones. If i delete the 1st version i have to go back and redo all of those events. Is there a way i can replace the 1st version with the edited version w/o having to go back through all of the events involved.

  • I have edited the shape and color of a C2 object in my graphics editor, how do i replace the 'old version' of the object with the 'edited version' without having to just delete it, add the new one and then have to redo all of the events associated with that object?

    Thanks for any assistance.

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  • Hey thanks for the replies. I'll try to wrap my head around *dt. May come in handy later.

    How would i increase the speed over a distance of pixels instead of time? As in every 500 pixels increase speed by 20?

    Again, thanks for the replies.

  • I have a wall in my game that moves along the screen, right now i'm using 6 events system-wait X secs - object - increase speed to get the wall up to speed.

    Is there a way i can get the same affect with a single event?

    If someone could point me to a tutorial or explain it, i'd be greatly appreciative.

  • Thanks for the reply A0Nasser

    Yes i'm using the 1.6 version of easetween, i think it's called lunarray tween now & now its a behavior. I did have version 1 but when i had a problem with that version they helped me but they had version 1.6 so i had to download that and that took me forever to figure out how to add new behaviors to C2

    https://www.dropbox.com/s/jv99qed6c6566 ... addon?dl=0

    I tried using the box as a trigger but there will be about 2 dozen crushers in the game, each a different color, each with their own mechanics. So i thought that would be a bit of a burden to place each trigger at every crusher.

  • In my game i have a cylinder/crusher that is enabled when it has LOS of the player. Everything works fine until... if the player stands near it for a minute it changes speed and starts to shoot up with a different timing. I've tried to work out this bug for hours by changing the timing, function, almost everything with no luck.

    If someone could tell me what I'm doing wrong it would be greatly appreciated.

    https://www.dropbox.com/s/k0xnr0oochxcjtg/CAPX_C_C.capx?dl=0

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jeffige

Member since 28 Oct, 2012

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